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Kid Koko #1

Jan 1958 · I. W. Publishing / Super Comics · 0.10 USD
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The issue contains two main stories. In the first story, Kid Koko, a young boy who idolizes dragons, encounters Oscar the dragon and demonstrates that dragons are nothing to fear, teaching Oscar and his dragon-child friends confidence. In the second story, "Koko and Kola," Koko and his animal friends Kola and Raymond accidentally release a vacuum cleaner inside the house, which causes chaos throughout the home before they manage to retrieve it; later, a retired clock character takes the children for a walk to a playground, but the children must follow and keep track of him to prevent him from getting lost.

Contains 5 stories
Swish, the Wishing Goldfish
7 pp

Raymond, Koko, and Kola set out to return Swish, the wishing goldfish, to her pond after she falls out of her bowl, only to encounter a series of mishaps—including a mistaken trip to the seal pool and a chaotic detour on the playground’s see-saw—before finally reaching their destination. Swish, grateful for their help, grants Raymond a wish, but the journey back home brings unexpected complications.

Oscar the Dragon
6 pp

A young boy named Raymond discovers that his favorite rug is actually Oscar the Dragon in disguise, a friendly creature who uses his magical abilities to help a farmer’s strawberry patch with rain, freeze ice cream in the stratosphere, and even skywrite with steam from his mouth. When Raymond pulls a loose thread at Oscar’s nose, the dragon emerges to play, proving he’s not just a rug but a truly wonderful friend.

The Rodeo
4 pp

Koko and Kola excitedly rush to the rodeo, eager to play cowboys after reading about it in their comic book. As they explore the grounds, a series of mishaps involving a runaway horse, a stuck calf, and a chaotic chase leave them dizzy and disoriented—leaving them questioning whether being a cowboy is really as fun as it seems.

Inside the Vacuum Cleaner
6 pp
The Grandfather Clock That Ran
6 pp

When Raymond discovers a magic searchlight that brings objects to life, he shines it on a grandfather clock, setting it free to explore the world beyond the house. The clock, eager for adventure, joyfully dashes off to play on the swings and even tries swimming—much to the dismay of Koko, Kola, and Raymond, who must rescue it when it nearly drowns.

ComicBooks.com Value

Our Model is In Beta
Raw (VG) $21
CGC 4.5 · 1 in census $31*
CGC 4.0 none in existence
CGC 3.5 none in existence
CGC 3.0 · 1 in census $30*
* estimate — limited direct-sales data at this grade
Our model’s value — refined as new sales data arrives · CGC census counts shown where available

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