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Kid Koko #2

Jan 1958 · I. W. Publishing / Super Comics · 0.10 USD
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Kid Koko and his companions encounter a stuck kitten in a tree and attempt a rescue, which results in a wagon of pies crashing; they then use magic to fly to King Cole's palace. At the palace, they discover a giant worm and are later distracted by the sight of a raft full of cheese, which Koko pursues while his friend Jenny spins downward, eventually leading Koko to a boat and the discovery of a historical cheese box from the ironclad ship Monitor.

Contains 5 stories
Fairy Prince
7 pp · Anthropomorphic-Funny Animals
KokoKolaRaymondMuggsy

Koko, Kola, Raymond, and Muggsy set off to find a magical fairy prince said to grant three wishes, following a clue to a mysterious boat at the river wharf. As they explore the boat, Muggsy accidentally falls into a hidden hole, leading the group to scramble to rescue him—only to discover the "fairy prince" was the boat all along.

Spring Fever
6 pp · Anthropomorphic-Funny Animals
KokoKolaRaymondSpring Fever (magic imp)

Spring Fever, a mischievous magic imp, tricks Koko, Kola, and Raymond into helping him spread laziness throughout the town by turning a junky tea kettle into a source of magical idleness. As the trio tries to resist his influence, they end up helping others—like a lost kitten and a stranded wagon driver—only to find themselves stuck in the mud pond, where Raymond must save them.

Jerry the Pigeon
4 pp · Anthropomorphic-Funny Animals
KokoKolaRaymondJerry [Pigeon]
Old King Cole
6 pp · Anthropomorphic-Funny Animals
KokoKolaRaymondOld King Cole

Koko, Kola, and Raymond set off to visit Old King Cole after hearing a record about his merry past, only to find him and everyone in his kingdom fast asleep after his fiddlers played a sleep-inducing tune. Determined to wake them, the trio tries a series of increasingly loud antics—drumming on a pond, ringing a bell, and even swinging from a rope—before their chaos finally stirs the king awake.

Famous Statues
9 pp · Anthropomorphic-Funny Animals
KokoKolaRaymondMuggsy

Koko, Kola, Raymond, and Muggsy set off to find the legendary Spinning Jenny at the museum, only to stumble through a series of misadventures—getting trapped in a ventilation shaft, mistaking a model ship for a cheese raft, and nearly falling victim to a fake African hunting scene. When they finally discover the truth behind the Spinning Jenny, their journey ends not with a girl who spins, but with a dizzying surprise that turns their quest into a memorable adventure.

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