Marmaduke Mouse #47
☆ Be the first to review + Add to your collection — Join freeMarmaduke Mouse encounters his cousin Mortimer, a naval officer who has converted a submarine into a speed-boat and wants Marmaduke to help him test it. When Mortimer gets stuck in an old fishbowl after a trick goes wrong, Marmaduke must hold a broom to keep him from moving. In a second story, "Marmaduke Mouse in Pest Cure," Marmaduke checks into his own inn for a peaceful vacation, but a buzzy rabbit guest disrupts his rest by repeatedly hitting him with a flyswatter.
Foolish Fox drags Marmaduke Mouse into a wild underground adventure with his makeshift earth-borer, claiming it can locate precious minerals. What starts as a quest for gold quickly spirals into a chaotic mishap when they accidentally burrow into the town’s bank vault, leading to a dramatic confrontation with the judge—only to turn around and use the machine to save the town from a catastrophic flood.
Marmaduke Mouse tinkers with Mortimer Rat’s speedboat, accidentally transforming it into a flying airplane, then a submarine, much to Mortimer’s growing confusion and delight. As Mortimer alternately cheers and panics over the ever-changing vehicle, Marmaduke scrambles to fix it—only to discover the boat still won’t start once it’s back to normal.
Prince Pinky’s birthday celebration takes a chaotic turn when his father, the King, discovers the festivities have gotten out of hand, leading to a series of comical punishments and a surprise cake delivery that sets off a new round of antics. With the King’s orders to lock Pinky away and assign chores, the royal staff scrambles to fulfill the birthday cake request—only to find the real surprise is a long-lost friend who shows up just in time for the celebration.
Marmaduke Mouse tries to get his cousin Mortimer Mouse to stop zooming around the house at breakneck speed, but Mortimer insists on being called "Speedy" and keeps causing chaos. When the pranks escalate, Marmaduke devises a plan to outwit him—only to find himself caught in a whirlwind of his own making.
Marmaduke Mouse checks into Marmaduke's Inn seeking peace, only to find the place anything but quiet. A series of escalating mishaps—ink spills, flooded baths, and a misguided "cure"—turn his vacation into a chaotic ordeal.
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We Buy Collections ▸Reprints
↩ Reprints Egbert #18 (1950)
Reprinted in Marmaduke Mouse #65 (1956)
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