Marmaduke Mouse #48
☆ Be the first to review + Add to your collection — Join freeIn the main Marmaduke Mouse story, the character attempts to capture a wild lion by tying a slip-knot around its neck with instructions to jerk it tight, but the lion becomes possessed by magic and commands the rope to release him. Marmaduke then tries to trap the beast in a cage, but the lion uses his power to force Marmaduke up a tree limb and pokes him down. In a second story, Marmaduke and his friend Buzzy go sailing and encounter a powerful engine that propels them at 60 miles per hour; after crashing into a ship and becoming airborne, they eventually land on a dead island that stops their uncontrollable vessel, requiring them to wait for fuel before continuing their journey.
Prince Pinky and Marmaduke Mouse set out to trap bees for profit, with Pinky confidently claiming to be a seasoned bee trapper. When their plan goes hilariously awry, they accidentally ensnare a mountain lion instead, leading to a chaotic scramble to rescue the royal feline from the bees’ nest.
Marmaduke Mouse and Buzzy Rabbit rent a motorboat for a day, only to accidentally set it flying after Marmaduke borrows aviation gasoline from a nearby airport. As the boat careens out of control, crashing into obstacles and soaring through the air, the duo must figure out how to stop it before they cause serious damage.
Marmaduke Mouse tries to outdo Goofy Gopher’s legendary fish story by venturing out to catch an even bigger one, only to find himself in a desperate struggle when his fishing line pulls a mysterious creature from the water—leading to a frantic swim back to shore. After narrowly escaping what he thinks is a sea monster, he’s shocked to be rescued by none other than Goofy Gopher, who turns out to have been the one who caught him all along.
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