Mysteries of Unexplored Worlds #21
☆ Be the first to review + Add to your collection — Join freeThis is an anthology issue containing at least two stories. The lead story features an architect and his bride who visit a town and discover an old house on a ledge that the mayor is eager to sell; Roger Miller becomes possessed by an evil entity implanted in him and attempts to assassinate the town's chief magistrate, but a time traveler intervenes and defeats the possessed man through a blinding flash that erases the entity's control. The second story involves a safe locked fifty feet below a river's surface; a man inspects it and discovers it is authentic, then witnesses the safe suddenly rise from the riverbed and disappear, with the man's clothes left behind bone-dry in an inexplicable vanishing act.
Jon Brandeis, a wealthy art collector captivated by the mysterious paintings of an unknown artist, becomes so obsessed with the enigmatic works that he believes he can see hidden worlds within them. As he gazes deeper into a series depicting an impossible underground realm, the line between vision and reality begins to blur, drawing him into something far stranger than mere art appreciation.
When an ambitious young architect and his wife decide to tear down the historic Caleb Branner House—a two-century-old Connecticut landmark—to build their modern dream home, the townspeople are split between progress and preservation. But the first night in their gleaming new house brings something unexpected: mysterious sounds, cracks, and structural failure that no architect could have predicted. What unfolds is a strange reckoning between the old and the new that will change everyone's minds about what truly belongs on that ledge overlooking Rockfield.
Roger Miller stumbles into an odd shop run by a mysterious proprietor who claims to literally sell time itself—not clocks or watches, but actual years, centuries, and eras. When the skeptical salesman challenges the impossible claim, the shop owner offers him a sample, whisking him through different periods and tempting him with a glimpse of a woman he's always dreamed of meeting. Desperate and under the shop owner's hypnotic influence, Roger agrees to a bargain that will send him to distant ages to carry out sinister work—but the consequences of his choice prove far more dangerous than he imagined.
Theatre manager Ed Holmes thinks he's discovered the next great escape artist when Aron Maxor walks into his office claiming he can break free from any confinement—no tricks, no hidden panels. As "The Great Aron," the performer becomes an international sensation, executing increasingly impossible escapes that baffle audiences and inspectors alike, all while keeping his methods strictly secret. But Holmes's curiosity about his star performer's mysterious private activities uncovers a truth far stranger than any stage illusion.
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Reprinted in The Creativity of Ditko #[nn] (2012), Out of This World #33 (2021)
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