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Mysteries of Unexplored Worlds #21 (1960)

Charlton · 1960 · 37 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueMysteries of Unexplored Worlds #23 →
Contains 4 stories
Go To the Genius
5 pp · fantasy
Jon BrandeisJamesHobart

Jon Brandeis, a wealthy art collector captivated by the mysterious paintings of an unknown artist, becomes so obsessed with the enigmatic works that he believes he can see hidden worlds within them. As he gazes deeper into a series depicting an impossible underground realm, the line between vision and reality begins to blur, drawing him into something far stranger than mere art appreciation.

The House That Belonged
5 pp · fantasy
Jack CurtisHenry Miller

When an ambitious young architect and his wife decide to tear down the historic Caleb Branner House—a two-century-old Connecticut landmark—to build their modern dream home, the townspeople are split between progress and preservation. But the first night in their gleaming new house brings something unexpected: mysterious sounds, cracks, and structural failure that no architect could have predicted. What unfolds is a strange reckoning between the old and the new that will change everyone's minds about what truly belongs on that ledge overlooking Rockfield.

We Sell Time!
5 pp · science fiction
Roger Miller

Roger Miller stumbles into an odd shop run by a mysterious proprietor who claims to literally sell time itself—not clocks or watches, but actual years, centuries, and eras. When the skeptical salesman challenges the impossible claim, the shop owner offers him a sample, whisking him through different periods and tempting him with a glimpse of a woman he's always dreamed of meeting. Desperate and under the shop owner's hypnotic influence, Roger agrees to a bargain that will send him to distant ages to carry out sinister work—but the consequences of his choice prove far more dangerous than he imagined.

Greater Than Houdini
7 pp · science fiction
Aron MaxorEd Holmes

Theatre manager Ed Holmes thinks he's discovered the next great escape artist when Aron Maxor walks into his office claiming he can break free from any confinement—no tricks, no hidden panels. As "The Great Aron," the performer becomes an international sensation, executing increasingly impossible escapes that baffle audiences and inspectors alike, all while keeping his methods strictly secret. But Holmes's curiosity about his star performer's mysterious private activities uncovers a truth far stranger than any stage illusion.

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