Ozzie and Babs #2
☆ Be the first to review + Add to your collection — Join freeOzzie attempts to impress Babs by becoming a hypnotist after witnessing a stage hypnotist put her to sleep, hoping to win her romantic interest. He practices hypnotic techniques on his friend, successfully putting him under and suggesting he is a bird, then later attempts to hypnotize Babs herself during an evening encounter. After hypnotizing Babs, Ozzie's attempts at romance backfire when she attacks him with a stick and kicks him around, and he later finds himself short on money when he tries to borrow from his friend Chuck but is refused.
Ozzie and Babs race to deliver a fragile Mercury statue to Mr. Forester’s boss for a birthday party, only to accidentally swap packages and set off a chaotic chain of misdirected train rides. As Ozzie and Mr. Forester zigzag across the rails, each convinced the other has the priceless gift, their frantic efforts threaten to ruin the chance at a promotion — and possibly their friendship.
Willie the Wolf insists he argues with his girlfriend on purpose, claiming it's all part of his method for getting back together with her. His friends are baffled by his logic, but Willie remains convinced that conflict is the key to reconciliation.
Babs convinces Ozzie to help Damon "Dippy" Pythius Prattle win a date with Midge, using a series of increasingly elaborate and absurd romantic tricks—complete with fake poems, flowers, and stolen perfume—while Dippy remains clueless. As the scheme unfolds, Midge is swept up in the illusion, wondering if Dippy truly has a hidden romantic side, while Ozzie and Babs watch from the sidelines, hoping their plan works.
Ozzie, inspired after watching the hypnotist Magneto put a boy to sleep, becomes obsessed with mastering hypnosis himself—first trying it on his dog, then his father, and even attempting to charm Glitter Gaye and intimidate Slick and Mugger Maguff. As he experiments with his newfound "powers," his antics grow wilder, turning his family and friends into bewildered targets of his playful mind games.
Babs is determined to prove herself at her new job at Bigibell’s Department Store, but chaos erupts when a series of mishaps—accidentally freeing mice, a monkey, and birds—turn the pet department into a wild zoo. Amid the pandemonium, Mrs. Bigibell arrives, and instead of punishment, she declares the mayhem the store’s most entertaining event yet.
Chuck asks his friend for a quarter to tide him over until his allowance arrives, but the friend refuses, claiming he hasn’t got a cent—even though he just got his own allowance.
Babs is desperate to get her own car, but her father refuses after she damages his lawn mower—until Ozzie promises to fix up a junker from Mr. Slitzel’s yard. With more chaos than control, the pair sets off in their "sloppy jalopy," only to quickly find themselves in a wild, runaway chase through town, narrowly avoiding crashes and a furious police pursuit.
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Reprinted in TV Teens #14 [1] (1954), Sweethearts #28 (1955)
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