Paul Terry's Mighty Mouse Comics #39
☆ Be the first to review + Add to your collection — Join freeIn "The Bird of Doom," Mighty Mouse leads a scout troop to Dead Man's Island, a legendary pirate stronghold, spinning tales of the ruthless Black Tom and his hidden treasure. Young scout Spud, eager to prove himself, follows a fake map planted by his skeptical peers—only to stumble into a perilous situation. Art Bartsch’s dynamic artwork brings the island’s eerie atmosphere and the scout’s high-stakes adventure to life in this 1953 St. John classic.
In "The Bird of Doom," Professor Edam's desert dig unleashes a colossal egg, setting off a race between the villainous Claw and Professor Ohm—who steal it and hatch the monstrous Bird of Doom—to train it as a weapon against Mighty Mouse.
In "Foul Football," the ruthless Katnip Killers, a gang of cheating cats, challenge the underdog Terrytown Terrors—mice who play with heart and grit—only to trap them after the game. When the cats kidnap Mitzi, Mighty Mouse springs into action, disrupting their feast and putting an end to their dirty tricks before the celebration can begin.
In "Fake Parson and a Runaway Train," Mighty Mouse juggles a cannon, a hungry alligator, and a train hurtling toward a destroyed trestle, all while Oil Can Harry’s desperate attempts to marry Pearl Pureheart with a fake parson unfold in chaotic, slapstick fashion. The story blends high-stakes action with classic cartoon absurdity, delivering a fast-paced, melodramatic romp full of peril and mistaken identities.
In "Stolen Power," Mighty Mouse takes a nap on set during a movie shoot when two eager boy mice sneak into his trailer for autographs. One can't resist trying on Mighty Mouse’s cape, only to discover it grants him the power to fly—drawing the suspicious eye of a crooked fox lurking nearby.
In "The Lion Tamer," Mighty Mouse steps in to save the day when the circus’s star lion tamer, Ronzoni, quits over pay—only to scheme a comeback by sending his lions after the hero on opening night. With the circus in turmoil and pride on the line, Mighty Mouse must face the beasts and prove he’s the real star.
In "Black Tom's Treasure," Mighty Mouse leads a scout troop to the legendary Dead Man's Island, sharing the tale of pirate Black Tom and his hidden gold. Enthusiastic young scout Spud takes the legend too seriously, only to be led astray by a prank map planted by his skeptical peers—setting off a wild chase through the island’s forgotten ruins.
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Reprints
↩ Reprints Mighty Mouse Comics #6 (1948), Mighty Mouse Comics #9 (1949)
Reprinted in Mighty Mouse #24 (1954), Mighty Mouse #164 (1965), Mighty Mouse #165 (1965)
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