Showcase Presents: Booster Gold #1
☆ Be the first to review + Add to your collection — Join freeThis massive black-and-white collection reprints the earliest adventures of Booster Gold, the time-traveling sports star turned superhero, from his debut in Booster Gold #1-25 and Booster Gold #26 (1986-1988). It also includes the Booster Gold stories from Action Comics Weekly #601-605 and Secret Origins #10, offering a comprehensive look at his original Silver Age-inspired run. As part of DC's Showcase Presents line, this phone-book-sized volume presents the material in a budget-friendly, no-frills format perfect for fans of 1980s DC continuity and time-travel hijinks.
In "Time Bridge Chapter I," Brainac, Ultra Boy, and Chameleon Boy travel back in time to unravel a mystery, only to misinterpret Booster Gold’s actions and wrongly believe he’s plotting to attack the President. The trio’s mission takes them into a pivotal moment in history, where their suspicions set off a chain of events that test their judgment and loyalty.
In "The Tomorrow Run," Booster Gold lies injured and vulnerable in the hospital when a mob of superhero protesters—fueled by the rhetoric of G. Gordon Godfrey—attacks him. Trixie, wearing an experimental power suit developed by Jack, steps in as Goldstar to rescue him. With no cure available in the present, the team makes the desperate decision to send Booster back to the 25th century, where his only hope for survival may lie.
In "A Future Lost," Booster Gold returns to the 25th century only to find himself branded a fugitive, hunted by authorities who see him as a threat. With the Time Sphere shattered and his team stranded in a future that no longer welcomes them, Booster must navigate a world that has moved on—leaving him and his allies with no way back.
In "Runback," Booster Gold faces execution in the 25th Century after being imprisoned for his crimes, leaving Rip and Jack to scramble for a way to save him and Trixie. With time running out and no clear path forward, an unlikely ally steps in to change everything.
In "Dream of Terror," Booster Gold races against time to stop a rogue scientist who’s developed a deadly plague intended to wipe out a significant portion of the world’s population. With the well-meaning Hawk unwittingly aiding the scientist and Cheshire working for Russian agents to steal the virus, Booster must navigate a web of deception and danger to prevent global catastrophe.
In "Revenge of the Rainbow Raider," Booster Gold finds his reputation on the line after the flamboyant Rainbow Raider pulls off a high-profile art heist and slips through his grasp. Determined to clear his name, Booster launches a personal pursuit to recover the stolen masterpieces, turning the hunt into a test of wit, timing, and showmanship.
In "The Colors of Justice," Booster Gold faces a unique challenge when the Rainbow Raider's attack leaves him temporarily blind, forcing him to rely on his wits and allies to track down the thief and recover the stolen paintings. With his usual gadgets and bravado tested like never before, Booster must navigate a world stripped of its usual vibrancy—where every clue is a new kind of signal, and every step forward is a leap of faith.
In "Tortured Options," Booster Gold teams up with the Justice League to prepare for an invasion from Dimension X, but when he returns to the alien dimension to rescue his sister, the mission takes a devastating turn. The story explores the cost of heroism and the weight of choices, as Booster faces consequences that test his resolve in ways he never expected.
In "All That Glisters," Booster Gold confronts Superman over the Man of Steel's actions in Qurac, leading to a tense clash between the two heroes—only for a second Booster Gold to suddenly appear, throwing the situation into chaos. The story unfolds with sharp wit and superhero flair, exploring identity, loyalty, and the cost of heroism.
In "The End," Booster Gold stands before his former Justice League teammates, determined to prove he was never truly one of the Manhunters—but instead used their ranks to dismantle them from within. With his past in question and his future uncertain, he’s offered a chance to return to the League, marking a turning point that could see him leave Metropolis behind for good.
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Reprints
↩ Reprints Booster Gold #1 (1986), Booster Gold #2 (1986), Booster Gold #3 (1986), Booster Gold #4 (1986), Booster Gold #5 (1986), Booster Gold #6 (1986), Booster Gold #7 (1986), Booster Gold #8 (1986), Booster Gold #9 (1986), Booster Gold #10 (1986), Booster Gold #11 (1986), Booster Gold #12 (1987), Booster Gold #13 (1987), Booster Gold #14 (1987), Booster Gold #15 (1987), Booster Gold #16 (1987), Booster Gold #17 (1987), Booster Gold #18 (1987), Booster Gold #19 (1987), Booster Gold #20 (1987), Booster Gold #21 (1987), Action Comics #594 (1987), Booster Gold #22 (1987), Booster Gold #23 (1987), Booster Gold #24 (1988), Booster Gold #25 (1988), Secret Origins #35 (1988)
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