Showcase Presents: Justice League of America #3
☆ Be the first to review + Add to your collection — Join freeIn "Earth--Without a Justice League!", the Justice League of America teams up with the Justice Society of America to confront the Black-Sphered Villains on Earth-2, where artificial black matter temporarily empowers four heroes—pushing them dangerously close to corruption. Written by Gardner Fox and illustrated by Mike Sekowsky, with inks by Sid Greene and lettering by Gaspar Saladino, this 2008 Showcase Presents issue delivers a tense, high-stakes crossover where even the heroes' own subconscious resolve becomes a weapon. The cover, by Carmine Infantino and Murphy Anderson, captures the moment of crisis with dramatic flair.
In "Earth--Without a Justice League!", Johnny Thunder of Earth-1, driven by defeat and ambition, commandeers the Thunderbolt from his Earth-2 counterpart to alter history and erase the Justice League’s rise. With time itself as his battlefield, he reshapes the past to forge a new Lawless League—only to face the legacy of the JSA in a clash that redefines what it means to be a hero.
In "Crisis on Earth-A!", the Justice Society of America faces off against the Lawless League and three monstrous beings conjured by the Johnny Thunder of Earth-1. With time running out, the desperate Thunderbolt makes a final, fateful choice that could rewrite reality itself.
In "Indestructible Creatures of Nightmare Island!", the Justice League confronts a terrifying threat born from Andrew Helm’s failed peace machine, battling monstrous illusions drawn from their deepest fears. As the team races to shut down the device, they face psychological horrors that test their resolve—before the source can unleash chaos beyond control.
In "The Key-Master of the World!", the Justice League faces a mind-bending threat when the enigmatic Key uses a psycho-chemical to blind them to his henchmen’s crimes, forcing the team to disband. When Hawkgirl uncovers the truth, she must rally the League before the Key’s scheme reaches its full, unseen consequence.
When the Justice League suddenly doubles in size after battling the Unimaginable, alien physician Dr. Bendorion arrives to help—only for Batman to grow suspicious. As the team grapples with their bizarre transformation, a shocking truth begins to surface.
In "The Super-Struggle Against Shaggy Man," the Justice League faces a pair of seemingly unstoppable foes: the Shaggy Man and a monstrous rock creature. With clever thinking, the Flash devises a plan to turn the two threats against each other, setting the stage for a clash that tests both strength and strategy.
When Blockbuster and Solomon Grundy begin appearing on the wrong Earth, the Justice League investigates a mysterious rift between Earth-One and Earth-Two. As the Spectre uncovers a dire threat, he warns that the Anti-Matter Man’s approach could unravel both worlds—unless the heroes act fast.
In "The Bridge Between Earths!" from Showcase Presents: Justice League of America #3, a malfunctioning space-warp machine created by Ray Palmer’s assistant fractures the fabric between Earths, threatening to unravel reality. With the Anti-Matter Man on the rampage, the combined might of the Justice League and Justice Society must hold the line while The Atom and The Spectre race to restore the balance before the rift consumes everything.
In "Threat of the True-or-False Sorcerer!", the Justice League faces a mind-bending mystery when a magical prison escape by Felix Faust spawns a duplicate — but which one is real? With cosmic stakes looming and identity unraveling, the heroes race to untangle the truth before reality itself unravels.
When war hero Eddie Brent is manipulated into becoming the Lord of Time’s weapon, the Justice League must track the ancient villain through the strange radiation leaking from the weapons he’s bestowed upon Eddie—before the 20th century itself is unraveled.
In "Missing in Action — 5 Justice Leaguers!", the League’s newest member Snapper Crackle recounts the five separate, mysterious tales of why key heroes couldn’t answer the call during a crisis. Each story offers a glimpse into a League member’s hidden struggle, leaving the team’s unity tested and the reason behind their absence shrouded in intrigue.
In "Secret Behind the Stolen Super-Weapons!", a cunning thief unleashes a mysterious device capable of teleporting high-value items—leaving behind perfect duplicates—before targeting the most iconic gear of the Justice League. With Batman’s Utility Belt, Wonder Woman’s Magic Lasso, and Green Arrow’s trick arrows vanishing mid-crisis, the League must track down the thief before the stolen weapons fall into the wrong hands.
In "History-Making Costumes of the Royal-Flush Gang!", the Justice League is thrust into a globe-spanning hunt when Hal Jordan is critically injured retrieving a mysterious parcel, leading them to track an ancient treasure sought by the Royal Flush Gang—now disguised as legendary figures from history. The team must unravel the clues hidden in time while outmaneuvering a gang that wears the past like a mask.
In "The Super-Crisis That Struck Earth-Two!", the Justice Society of America, now with an adult Robin joining their ranks, faces an unexpected threat from four ordinary individuals on Earth-2—each empowered by mysterious black matter from another universe. When the JSA is overwhelmed, they call upon the JLA via Johnny's T-Bolt, only to find the League in tatters, suffering the same fate. Together, the two teams must uncover the source of the black matter before it consumes both Earths.
When the Black-Sphered Villains threaten Earth-2, the Justice League and Justice Society join forces in a high-stakes effort to stop them—using black matter to amplify four heroes, a gamble that risks turning them into the very villains they’re fighting. As the line between hero and foe blurs, the remaining heroes must rely on unexpected help from their corrupted allies to uncover the key to breaking the villains’ power—before the same weakness is used to save their own world.
In "The Justice Leaguers' Impossible Adventure!", five members of the Justice League find themselves stranded on a strange world where their powers have been stripped away by the enigmatic trio known as the Impossibles. Forced to rely on their wits and teamwork, they must survive the relentless assault of the Contras and uncover the truth behind their sudden exile—before it's too late.
In "Winged Warriors of the Immortal Queen!", the Queen Bee—now immortal but trapped in stillness—commands six enslaved Leaguers to embark on three perilous quests, each seeking a vital artifact to restore her mobility. With the fate of the League hanging in the balance, the heroes must navigate deadly trials, driven by duty and desperation.
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