Six-Gun Heroes #54
☆ Be the first to review + Add to your collection — Join freeThis anthology issue features multiple Western stories. In one story, a marshal rescues Miss Hamilton from danger and she expresses her gratitude, though tensions arise when she learns the marshal may be on the wrong side of the law. Another story involves Wild Bill Hickok visiting Judge Cooper on Rock Island, where Bill is trapped and needs the judge's help to escape, leading to plans for Bill to meet Arlen across the water. A third story features Loop Fabry, who plans to ride into town after securing his horse, with other characters discussing an impending confrontation.
Lash LaRue rides into town tracking rustlers and discovers that local kids are too frightened to go to the river—a mystery that leads him to uncover a cattle-rustling operation run by Jess Cady, Ad Miller, and a hardcase named Cash Rand. When Lash gets too close to their hideout, the outlaws use a stampede of Mexican longhorns to trap him in a deadly ambush, forcing him to rely on his wits and his whip to survive.
"The Badge" celebrates the legendary lawmen who shaped the frontier—from Wild Bill Hickok to Sheriff Pat Garrett to Arizona's Sheriff "Bucky" O'Neill—each a master of gun and fist in their war against outlaws. The story highlights how these men, armed with courage and quick reflexes, stood against the lawlessness of the West and proved why they earned the right to wear the sheriff's badge.
When Lizard Arlen forces Wild Bill Hickok into a gunfight, Bill accepts the challenge on Arlen's terms—an isolated duel on Rock Island at sunup—but quickly turns the tables by arriving early to scout the terrain and outmaneuver his cunning opponent. What unfolds is a tense game of cat-and-mouse across the brushy island, with Bill using patience and strategy to wear down the quick-triggered outlaw. In the end, Bill brings Arlen to justice not through raw speed, but through the kind of thinking that separates a veteran lawman from a common gunslinger.
When sixteen-year-old Ricky Parker straps on a six-gun to confront Loop Fabry over a stolen horse, Annie Oakley steps in to prevent bloodshed—but her plan to quietly investigate and involve the sheriff takes an unexpected turn when Fabry's arrogance plays right into her hands. With Ricky wrongly arrested and Fabry confident he's gotten away with his theft, Annie must act fast to expose the real culprit and clear the boy's name before pride leads to tragedy.
A lawman rides into an outlaw stronghold with a warrant for the criminal Pecos, but he walks straight into a trap—outnumbered and facing drawn guns. With quick thinking and a hidden derringer, this sheriff turns the tables on his would-be captors in "Three Sheriffs in One," proving that a steady nerve and a concealed ace can overcome any ambush.
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Reprints
Reprinted in Black Fury #5 (1959), Black Fury #22 (1960), Cheyenne Kid #20 (1960), Lash La Rue Western #76 (1960), Maverick Marshal #7 (1960), Sheriff of Tombstone #7 (1960), Gunfighters #67 (1981), Creepy Worlds #91
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