Spy-Hunters #18
☆ Be the first to review + Add to your collection — Join freeThis issue contains two stories: "The Popsicle Kids Capture a Bandit," in which Tess and Tim Stymie recover a stolen water pistol from a criminal named "Bad Bill" and are rewarded with polka-dot gift bags; and a spy adventure in which a U.S. Secret Service agent named Frank pursues communist agents who have infiltrated a radio station and attempt to kill a U.N. delegate, leading to a climactic shootout where Frank eliminates the enemy operatives and exposes their plot.
An American pilot forced down over Poland stumbles into a desperate manhunt when he meets Arno Behrens, a famous aviation engineer hiding from Communist forces who will stop at nothing to steal his revolutionary Titan engine. When Behrens is captured, the pilot joins forces with the engineer's daughter and her underground resistance cell to attempt an audacious rescue using the one asset the Red Guard would never expect—an ancient biplane that might just be fast enough where speed matters least.
When secret agent Jeff Long receives a mysterious call from diplomat Hector McBride, he expects an urgent meeting—but McBride vanishes, and within hours the nation erupts in panic: the brilliant statesman has allegedly defected to the Russians with atomic secrets in hand. Convinced his friend would never betray his country, Jeff refuses to accept the "evidence," including a damning film of McBride's own confession, and launches a desperate hunt for the truth. His only lead comes from an unexpected source, setting him on a danger-packed race against time to uncover what really happened to the vanishing diplomat.
When a U.S. delegate is murdered at the United Nations with a rigged pair of earphones, Secret Service agent Frank Travis uncovers a plot far larger than a simple Cold War assassination—one that threatens to ignite atomic war between superpowers. Racing against time and his own suspicions, Travis must piece together a web of sabotage, false flags, and hidden enemies before a catastrophic strike plunges the world into chaos.
In fifth-century Rome, a young man named Sextus stages a dramatic escape from his father Tarquin the Proud's army to infiltrate the enemy city of Gabii—gaining their trust by revealing weaknesses in the siege and earning a place in their command structure. What begins as an apparent act of betrayal unfolds as an elaborate double game, with Sextus positioned to serve his father's hidden agenda. This historical tale of espionage and hidden loyalties shows how a spy can operate on multiple sides to achieve ultimate victory.
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