Swamp Thing: The Bronze Age #1
☆ Be the first to review + Add to your collection — Join free"Swamp Thing" kicks off with a haunting, otherworldly transformation as the titular character experiences a mystical shift that briefly restores his humanity—only for the malevolent Arcane to seize control of his body. Written by Len Wein and brought to life with haunting art by Berni Wrightson, this issue blends eerie atmosphere with emotional weight, anchored by Wrightson’s distinctive inks and the layered colors from Wrightson and Glynis Wein. The cover by Karl Kerschl captures the eerie beauty of the moment, a striking visual that sets the tone for the story’s dark, mystical core.
In "Dark Genesis," a fateful explosion at Alec Holland’s lab ignites a transformation that births the Swamp Thing, merging science and swamp magic in a moment of horror and loss. As Ferrett and Bruno return to finish what they started, they find themselves face to face with the creature born from Alec’s sacrifice—now a guardian bound to the marsh, protecting Linda Holland from the very men who set it all in motion.
In "The Man Who Wanted Forever," the Swamp Thing confronts a haunting reversal of fate when a mystical ritual briefly restores his humanity—only for Anton Arcane to seize the opportunity and claim the Swamp Thing’s body for himself. With Alec Holland’s memories of Dr. Linda Holland’s past echoing in the shadows, the line between man and monster blurs as the Conclave watches, and the Patchwork Man, Ferrett, and the Un-Men stand poised in the mire. The fate of the swamp hangs in the balance as Matt Cable moves through the chaos, caught between the man who wants forever and the creature who must remain bound to the earth.
In a quiet town frozen in time, Swamp Thing investigates a strange clockmaker whose intricate automatons move with eerie precision—until the Conclave arrives, drawn by the secret of their creation. With Matt Cable watching from the shadows and Abigail Arcane caught between loyalty and suspicion, the line between man and machine begins to blur.
In "Night of the Bat," the Swamp Thing ventures into Gotham City to rescue Matt Cable and Abigail Arcane, only to uncover the hidden presence of the Conclave—the secret organization behind his transformation. There, he crosses paths with Batman, whose own investigation into Gotham’s shadows brings him into uneasy alliance with the green guardian of the swamp.
Swamp Thing returns to the swamp to find an alien ship crashed in the mire, its mysterious occupant quietly working to repair it. When Matt Cable arrives with a squad of soldiers, the fragile peace is shattered—now both man and alien are caught in a tense standoff, and the swamp itself seems to hold secrets it’s not ready to reveal.
In the depths beneath the swamps, Swamp Thing races to save Matt Cable and Abigail Arcane after they’re seized by monstrous, sentient worms and dragged into a hidden underground city. There, ruled by the enigmatic Professor Zachary Nail, the survivors cling to survival in a world where the earth itself has turned against them. With help from Kain, Ruth, and the mysterious Jefferson Bolt, Swamp Thing must navigate a nightmare of twisted roots and ancient secrets before the worms claim their next victims.
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Reprints
↩ Reprints House of Secrets #92 (1971), Swamp Thing #1 (1972), Swamp Thing #2 (1972), Swamp Thing #3 (1973), Swamp Thing #4 (1973), Swamp Thing #5 (1973), Swamp Thing #6 (1973), Swamp Thing #7 (1973), Swamp Thing #8 (1974), Swamp Thing #9 (1974), Swamp Thing #10 (1974), Swamp Thing #11 (1974), Swamp Thing #12 (1974), Swamp Thing #13 (1974)
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