Swamp Thing: The Bronze Age #2
☆ Be the first to review + Add to your collection — Join freeIn "The Tomorrow Children," Gerry Conway and Keith Giffen deliver a tense, atmospheric chapter as Clayborne and Holland track down Prof, who proposes a sonic countermeasure against the encroaching plant life. With Ernie Chan’s cover capturing the eerie urgency of the moment, the story unfolds across Pennsylvania and London, where Ace, Rocky, and the team race to close a rift tied to M'Nagala’s ancient lineage—just as Holland begins to slip back into the Swamp Thing’s form.
In "The Destiny Machine," Matt Cable and Abigail Arcane are captured by the resurrected Nathan Ellery, who's partnered with a broken scientist wielding a terrifying device meant to erase the minds of global leaders. With the Swamp Thing trapped in a labyrinth of deadly traps, he must fight through the ruins of a forgotten lab to save his friends before the machine's final activation.
In "Village of the Doomed," Swamp Thing confronts a chilling secret in a secluded rest home where the elderly are harnessing dark rituals to reclaim youth—leaving a trail of vanished lives in their wake. With Matt Cable, Abigail Arcane, and Jefferson Bolt trapped in a place where time itself has turned monstrous, Swamp Thing must unravel the twisted motives behind the town’s eerie transformation before the next victim is claimed.
In "Chapter 1: The Lurker Below," the Challengers of the Unknown race against time as Prof Haley succumbs to a deadly fungal infection, dragging him to a remote farm in Perdition, Pennsylvania. With Gaylord Clayburne’s reckless interference and a town bristling with pitchfork-wielding farmers, the team lands in a place where the earth itself seems to watch—and wait. Doctor Monroe steps forward, but his calm demeanor hides something far older and more dangerous beneath the soil.
In "Chapter 2: Legacy of the Damned," Dr. Heathcliff Monroe recounts a dark chapter from the town’s past to the Challengers of the Unknown—of a demon summoned decades ago, worshipped by locals until Swamp Thing sealed it beneath the swamp. As the team grapples with the lingering echoes of that ancient evil, unseen fungal tendrils pulse beneath the surface, infecting the townspeople. With Prof Haley’s life hanging in the balance, Red and Ace race to Borotavia behind the Iron Curtain for critical medical supplies, leaving June and Rocky to face the town’s haunted silence—and the unsettling feeling that something buried long ago is stirring once more.
In "Chapter 3: The Soul Predator," Red and Ace race through the skies of Borotavia, dodging enemy jets and securing a vital blood filter machine, while back in Perdition, Rocky and June grow uneasy amid Dr. Monroe’s occult library. When a visiting tractor salesman is captured and sacrificed to a tentacled horror, the two intervene—only to be knocked unconscious before the full threat is revealed.
In the heart of the swamp, Rocky awakens bound to a post, trapped in a ritual that’s far from over. As Dr. Heathcliff Monroe reveals a chilling truth—that the fungus is a living manifestation of the god M’Nagala—his own infection becomes a grim part of the plan. With Monroe gone to prepare another sacrifice, Rocky breaks free, only to find Ace and Red returning with gear, and June standing frozen in the church, the next target. In the shadows, something stirs—watching, waiting.
In the shadow of Challenger Mountain, F. Gaylord Clayburne III—ever the self-proclaimed Challenger—turns to the only mind he believes can unravel the mystery of Prof Haley’s strange infection: Dr. Alec Holland, the Swamp Thing. With the fate of the team hanging in the balance, the search for answers leads them deep into the swamp’s secrets, where the line between man and monster grows dangerously thin.
In "Chapter 4: All Monsters, Good and Evil," the Challengers of the Unknown—Ace Morgan, Red Ryan, Prof Haley, Rocky Davis, and June Robbins—team up with Heathcliff Monroe and the ancient M’Nagala the Eternal to confront a surge of monstrous plant life threatening to breach into the world. With Alec Holland caught between human and swamp form, and F. Gaylord Clayburne III caught in the crossfire, the group must rely on sonic weapons, desperate rituals, and a final, explosive act to close the rift before it's too late.
In the ruins of Perdition, a desperate race begins as Prof Haley succumbs to an alien fungus, forcing Swamp Thing to intervene from the shadows. When a possessed wolf leads Deadman to question Rama Kushna’s presence, the mystery deepens—only to send the Challengers of the Unknown scrambling at Challenger Mountain, where a desperate cure eludes them. With tensions flaring and secrets stirring, Ace Morgan’s order for Gaylord Clayburne to walk sends a ripple through the team, but the real danger may be just beginning.
In "Chapter 2: When Deadmen Walk," the Challengers of the Unknown—Ace, Rocky, Prof Haley, Red Ryan, and June—find themselves drawn into a supernatural crisis when Deadman, newly freed from a psychic prison, reveals that Swamp Thing is in danger. With the former Multi-Man, Duncan Pramble, now controlling Swamp Thing in Philadelphia, Deadman must leap between bodies to unravel the possession before the mind-bending fusion destroys them all. The story builds with tense, visceral momentum as the line between life and death blurs, and the Challengers face a reckoning that will redefine their bond with the green man of the swamp.
When Deadman attempts to open a mysterious box, it unleashes a monstrous creature that the Challengers of the Unknown and Swamp Thing must fight to survive. After the creature falls, they haul the box and its remains to Challenger Mountain, where tests reveal the artifact’s origins lie in the future.
In "Chapter 3: Flight Into the Future," the Challengers of the Unknown, Deadman, and Swamp Thing join forces with Rip Hunter as they journey to his desert lab—only to find it deserted. After activating the Time Sphere, they're hurled forward to 12,000,000 AD, where ancient ruins loom and they’re met by enigmatic future-men and a ragged, crowned Rip Hunter.
In a fractured future ruled by the tyrannical Sunset Lords, Rocky, Ace, June, Swamp Thing, and Deadman stumble upon Rip Hunter—once a legend, now a pawn in a sinister game. As they confront his mind-controlled crew, the truth of the Sunset Lords’ grip on time itself begins to unravel, leaving them trapped and outnumbered.
In the distant future, Ace Morgan, Rocky Davis, and June Robbins execute a daring prison break, racing toward the breeder labs as Swamp Thing fights off relentless mutants in a desperate stand. Back in 1978, Prof Haley narrowly escapes a monstrous threat when Red Ryan returns, turning up the heat in the lab to incinerate the creature. As the timeline fractures between past and far future, the Challengers of the Unknown close in on the source of the crisis—only to face the full might of the Sunset Lords and the enigmatic Persuader.
In "Chapter 2: Twilight's Last Glimmer," Swamp Thing faces off against the towering Persuader as Lucas Lawspeaker arrives with his Sky Riders to turn the tide. With the Sunset Lords unleashing chaos upon the city, Deadman takes control of Rip Hunter to dismantle their weapon, leading the heroes on a desperate charge to save what remains.
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Reprints
↩ Reprints Swamp Thing #14 (1975), Swamp Thing #15 (1975), Swamp Thing #16 (1975), Swamp Thing #17 (1975), Swamp Thing #18 (1975), Swamp Thing #19 (1975), The Brave and the Bold #122 (1975), Swamp Thing #20 (1975), Swamp Thing #21 (1976), Swamp Thing #22 (1976), Swamp Thing #23 (1976), Swamp Thing #24 (1976), Challengers of the Unknown #81 (1977), Challengers of the Unknown #82 (1977), Challengers of the Unknown #83 (1977), Challengers of the Unknown #84 (1977), Challengers of the Unknown #85 (1978), Challengers of the Unknown #86 (1978), Challengers of the Unknown #87 (1978), DC Comics Presents #8 (1979), The Brave and the Bold #176 (1981)
Reprinted in Thirteen Cancelled Comics #[nn] (Premiere Edition) (2025)
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