The Batman & Scooby-Doo Mysteries #6
☆ Be the first to review + Add to your collection — Join freeThe sixth volume of this crossover series collects issues #31-36, continuing the team-ups between Batman and the Scooby-Doo gang as they solve mysteries involving classic DC villains and supernatural hijinks. Written by Sholly Fisch with art by Dario Brizuela, this volume features encounters with the Joker, the Riddler, and other Gotham rogues, all filtered through the lighthearted, kid-friendly lens of the Mystery Inc. crew.
In "Night of the Scaredy-Bat!", Batman lends a hand when the Mystery Machine breaks down in the woods—only to find the garage crew includes a surprisingly unflappable Harley Quinn. With Shaggy and Scooby’s snack-filled spare tire out of commission, the gang gets more than they bargained for when a ghostly, driverless car named Geraldine begins tearing through the trees. Written by Amanda Deibert and illustrated by Erich Owen, with a cover by Dario Brizuela, this 2025 adventure blends mystery, mayhem, and a dash of DC’s most unpredictable villain in a roadside twist no one saw coming.
When the Scarecrow unleashes a new fear toxin designed to exploit individual phobias, Batman and the Mystery Inc. gang must unravel a chilling mystery in Gotham City’s most haunted theater—where every shadow hides a personal nightmare. With Scooby-Doo’s courage tested and the Scarecrow’s henchmen spreading dread in the dark, even the bravest hearts may not survive the night.
When a museum exhibit featuring oversized props from movie sets, ad campaigns, and even some of Batman’s old cases draws a crowd, the real trouble begins—literally. With a giant menace looming and the city’s most unlikely heroes on the case, Batman, Robin, Scooby-Doo, and the gang must untangle a mystery that’s bigger than any of them expected.
When Batman is roped into attending Gotham City Comic-Con instead of the Wayne Enterprises' Heroes' Gala, Mystery Inc. steps in to cover for him at the high-stakes event—only to find themselves caught between the Weather Wizard’s stormy schemes and Kite Man’s airborne antics, all while the Gotham elite, a toupee-wearing troublemaker, and a very confused Alfred Pennyworth watch the chaos unfold.
When the Mystery Machine breaks down in the woods—its spare tire mysteriously replaced with snacks—Batman steps in to help, offering a ride to a remote garage run by none other than Harley Quinn. As she works on the vehicle and teams up with Fred on tech upgrades, the rest of the gang encounters the eerie "Geraldine" the Ghost Car, a sleek, driverless vehicle tearing through the forest in a chaotic, destructive spree. With mystery, mayhem, and an unexpected mechanic in the mix, the line between road trip and reckoning blurs fast.
When Barbara Gordon starts her first day at the Gotham Public Library, she’s hoping for a quiet shift—until her dad, Commissioner James Gordon, shows up with the Mystery, Inc. gang. Things get stranger when the impeccably dressed thief Grotesque arrives, flanked by two ghostly henchmen in silk sheets, hunting a priceless artifact hidden among the stacks. Barbara must stay sharp, balancing her new civilian role with the old secrets, all while keeping her identity safe from both her father and the thief’s eerie pursuit.
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↩ Reprints The Batman & Scooby-Doo Mysteries #7 (2024), The Batman & Scooby-Doo Mysteries #8 (2024), The Batman & Scooby-Doo Mysteries #9 (2024), The Batman & Scooby-Doo Mysteries #10 (2024), The Batman & Scooby-Doo Mysteries #11 (2025), The Batman & Scooby-Doo Mysteries #12 (2025)
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