The Complete Carl Barks Disney Library #[20]
☆ Be the first to review + Add to your collection — Join freeWhen Uncle Scrooge takes Donald and the nephews on a globe-trotting tour of his far-flung properties, the boys’ Junior Woodchuck calls keep landing them in trouble—especially when a call leads them straight to the legendary Mines of King Solomon. Now, with camels and raiders on the move, Scrooge and the ducks must outwit danger in the desert heat.
In "History Tossed," Uncle Scrooge takes a whimsical spin on legend, channeling a famous moment with a twist—dollar in hand, he hurls it across the Potomac, then dashes in a boat to retrieve it before it lands. The river becomes a stage for a madcap race against gravity, history, and his own stubborn pride.
In "September Scrimmage," Uncle Scrooge puts his cunning to the test when he lends a hand to the Duckburg football team, using his signature flair and a few old-school tricks—like concealing the ball in his top hat—to turn the tide against the tough Dogdale Barkers. With Donald Duck and the nephews cheering from the sidelines, Scrooge’s unorthodox tactics bring both laughter and suspense to the field.
In "City of Golden Roofs," Uncle Scrooge and Donald Duck race to out-earn each other on the Gung Ho River, their schemes colliding when Donald’s midget tape recorders accidentally awaken the long-lost city of Tangkor Wat. With Huey, Dewey, and Louie in tow and the King of Tangkor Wat watching from afar, the trio stumbles into a hidden realm where music and gold meet in unexpected ways—just as the real adventure begins.
Uncle Scrooge, ever the meticulous money-minded duck, grows uneasy about a missing detail—something he’s surely forgotten. He retraces his steps to the money bin, checking every lock with his usual precision, only to realize the truth is simpler than he thought: he’d already installed a self-locking door that morning.
When Uncle Scrooge tries to hide his money underground to keep it safe from the Beagle Boys, a case of mistaken eyewear sends his fortune beneath the very lot where Grandpa Beagle has been living—setting off a chain of chaotic misunderstandings. With Huey, Dewey, and Louie caught in the middle and the Beagle Boys closing in, Scrooge’s plan to outsmart them quickly spirals into a wild game of mistaken identity and misplaced treasure.
Uncle Scrooge sets out to collect a long-overdue loan, only to be met with fierce resistance from the borrower’s dog. Determined not to be deterred, Scrooge devises a clever plan to get past the furry obstacle and finally settle the debt.
Uncle Scrooge, stranded on a deserted island and ignored by passing ships, flips the script: instead of pleading for rescue, he turns his desperation into a clever money-making scheme—replacing his help sign with dollar bills. It’s classic Scrooge—resourceful, stubborn, and always thinking in terms of profit, even when stranded.
Uncle Scrooge, more miserly than ever due to dry weather shrinking his money pile, is whisked to a mountain cabin by Donald and the nephews to ease his nerves. There, Dewey reads him the tale of "The King of the Golden River," a story that takes on a curious life of its own when a nearby waterfall begins flowing with gold—intermittently, mysteriously, and just when Scrooge’s greed is most on display.
Gyro Gearloose swaps his workshop for Grandma Duck’s farm, hoping to unplug from invention—until a sudden spark of genius turns dirt, water, and air into a farm’s worth of goods. With Gus Goose and the ever-helpful Helper on hand, the chaos of his latest creation begins to spin out of control, one absurd product at a time.
Gyro Gearloose swaps his lab coat for a fishing hat and heads out for a peaceful day on the lake—where he’s effortlessly reeling in fish while other anglers scratch their heads in confusion. With his latest invention quietly doing the work, even his trusty Helper can’t figure out what’s making the catch so easy.
Gyro Gearloose sets out on a picnic with his trusty Helper, determined to perfect the outdoor experience with a series of clever inventions—only to find that his gadgets have turned a simple outing into something far more elaborate than intended.
Gyro Gearloose builds a mechanical scarecrow to protect his strawberries from crows, but his eager assistant, Gyro's Helper, has already taken matters into his own paws—inspired by the legend of Thor, he’s already driven off the entire flock. Old Blackie, the sly crow, watches from afar, wondering if this new invention will finally outsmart the boy who thinks he’s a god of thunder.
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Reprints
↩ Reprints Walt Disney's Uncle Scrooge #13 (1956), Walt Disney's Uncle Scrooge #14 (1956), Walt Disney's Uncle Scrooge #15 (1956), Walt Disney's Christmas Parade #8 (1956), Walt Disney's Uncle Scrooge #16 (1956), Walt Disney's Uncle Scrooge #17 (1957), Walt Disney's Uncle Scrooge #18 (1957), Walt Disney's Picnic Party #8 (1957), Walt Disney's Uncle Scrooge #19 (1957), Walt Disney's Mickey Mouse Almanac #1 (1957), Walt Disney's Uncle Scrooge #20 (1957), Walt Disney's Uncle Scrooge #21 (1958), Walt Disney's Uncle Scrooge #22 (1958), Walt Disney's Uncle Scrooge #31 (1960), Walt Disney's Uncle Scrooge #33 (1961), Walt Disney's Uncle Scrooge #37 (1962), The Carl Barks Library #3 (1984)
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