The Complete Carl Barks Disney Library #[7]
☆ Be the first to review + Add to your collection — Join freeThis volume collects Carl Barks' classic Donald Duck stories from the late 1940s and early 1950s, including the title adventure where Donald and his nephews search for lost Incan descendants in the Andes. Part of Fantagraphics' comprehensive series restoring Barks' original artwork and colors, it features meticulously remastered comics that showcase the legendary storyteller's humor and artistic craft.
In "Lost in the Andes!", Carl Barks delivers a classic adventure as Donald Duck, mistaken for his wealthy uncle Scrooge, is cursed with a poisoned doll meant for him—now animated by the vengeful spirit of Bombie the Zombie. With the nephews in tow and a shrinking curse looming, Donald races to Africa to seek help from the mysterious witch doctor Foola Zoola, all while dodging the undead's eerie pursuit. The story, written, drawn, and inked by Barks himself, features vibrant coloring by Rich Tommaso and lettering by Barks, with a cover by Barks that captures the tale’s wild, whimsical menace.
In "Lost in the Andes!", Donald Duck—now a Third Assistant Janitor at the museum—stumbles upon a mystery when he realizes ancient Inca "blocks" are actually square eggs. With the expedition's scientists felled by illness, Donald and the nephews Huey, Dewey, and Louie take the lead, venturing deep into the Andes where they encounter a hidden people who speak with Southern accents and thrive on the very eggs that sparked the journey.
When the nephews’ dream of a golden Christmas tree turns into a trap, they find themselves caught in a spell spun by the Wicked Witch, who seeks to drain their tears to erase all Christmas joy from the world. With the holiday spirit at stake, Donald Duck must race to save his nephews before the witch’s dark magic takes hold.
In "Race to the South Seas!", Uncle Scrooge’s sudden disappearance in the South Seas sends Donald Duck and his lucky cousin Gladstone Gander on a high-stakes voyage across the ocean. With Huey, Dewey, and Louie aboard Donald’s ship and Sylvester Shyster scheming in the background, the race to find Scrooge becomes a clash of fortune and misfortune—where Gladstone’s luck seems to know no bounds, and Donald’s bad luck just keeps getting worse.
When a cursed doll meant for Uncle Scrooge ends up in Donald Duck’s hands—its poison slowly shrinking him to rat-size—Donald, the nephews, and the surprisingly helpful Bombie the Zombie set off on a wild journey to Africa. There, they must convince the enigmatic witch doctor Foola Zoola to reverse the curse before it’s too late, all while navigating jungle dangers and the lingering mystery of a seventy-year-old grudge.
Donald Duck enters a radio quiz show armed with a mind full of bizarre trivia, hoping to win a barrel of money—but his plans hit a snag when his clever nephews, Huey, Dewey, and Louie, decide to join the game, turning the competition into a chaotic battle of wits. With the boss of the show watching closely, it’s not just about knowledge, but who can outsmart whom in the most absurd way.
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Reprints
↩ Reprints Donald and Mickey Merry Christmas #1948 (1948), Four Color #203 (1948), Walt Disney's Comics and Stories #3 (99) (1948), Boys' and Girls' March of Comics #41 (1949), Walt Disney's Comics and Stories #4 (100) (1949), Walt Disney's Comics and Stories #5 (101) (1949), Walt Disney's Comics and Stories #6 (102) (1949), Four Color #223 (1949), Walt Disney's Comics and Stories #7 (103) (1949), Walt Disney's Comics and Stories #8 (104) (1949), Walt Disney's Comics and Stories #9 (105) (1949), Walt Disney's Comics and Stories #10 (106) (1949), Four Color #238 (1949)
Reprinted in Coleção Carl Barks Definitiva #7 (2016)
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