The Shazam! Archives #2
☆ Be the first to review + Add to your collection — Join freeThis second volume of The Shazam! Archives continues DC's hardcover reprint series collecting the Golden Age adventures of Captain Marvel and the Marvel Family. It reprints stories from the 1940s, including material from Whiz Comics and Captain Marvel Adventures, showcasing the original artwork and storytelling that defined the character before the modern Shazam! era.
In "The Menace of Dr. Allirog," Captain Marvel finds himself caught in a web of deception after a shocking knockout in a heavyweight boxing match leaves the crowd stunned. When Billy Batson digs into the mystery, he uncovers a sinister plot involving a giant ape, the enigmatic Dr. Allirog, and the criminal mastermind Slaughter Slade—each with their own dangerous agenda.
In 1890, a reclusive millionaire warns his servant that no one must enter his house after his death—those who do will be cursed, doomed to suffer until their final breath. Decades later, the city attempts to seize the abandoned estate to settle back taxes, but the property remains haunted, driving off everyone except Captain Marvel, who steps forward to uncover the truth behind the curse.
In "Sivana the Weather Wizard," Captain Marvel investigates a surge of catastrophic natural disasters—tornadoes, floods, and earthquakes—striking the nation with unprecedented frequency. When he uncovers a pattern linking the chaos to a single insurance company's sudden profits, Billy Batson goes on the trail of the real culprit: Dr. Sivana, whose twisted genius may be behind the storms. With Beautia Sivana and Herman at his side, the villain has set a stormy plan in motion, and Captain Marvel must unravel the truth before the skies themselves turn against the world.
When Dr. Sivana grows desperate after yet another defeat at the hands of Captain Marvel, he unleashes a terrifying new threat: Z, a being forged to be the ultimate embodiment of strength and resolve. With no regard for human limits, Z emerges as a force unlike any Captain Marvel has faced—tougher, colder, and driven by a singular purpose. The clash between the champion of the world and this inhuman adversary promises to test the very limits of power and will.
In "Out West," Captain Marvel finds himself in the dusty town of Rimrock, where a wild bronco riding contest kicks off a mystery. When Billy Batson spots the Crossbone Ranch's owner—someone he can't quite place—he’s drawn into a dangerous investigation that uncovers a shocking double life behind the rancher’s innocent facade.
In "The Monsters of Saturn," Captain Marvel answers a desperate distress call from Saturn, where the planet’s inhabitants are enslaved by monstrous forces. Taking a rocket ship to the red planet, he deliberately allows himself to be captured in order to learn the full truth about the Dragon Men and stop their plans before they threaten Earth.
In "The Vampire," Captain Marvel—still Billy Batson—takes on a chilling assignment to interview the reclusive Doctor Deever, whose radical experiments aim to resurrect the dead. When the procedure goes horribly wrong, a vampire rises from the grave, and Deever pays the ultimate price. Now, with the undead threat spreading, Billy must rely on a mysterious book titled *The Vampire Legend* to uncover a way to stop Bram Thirla before he turns more souls into his eternal kin.
In "The Corruption of Spy Smasher," the hero Alan Armstrong races to rescue Eve Corby from the clutches of Grosso, a giant under the control of the sinister Mask. But after being captured and subjected to the Brainograph, his mind is twisted, turning him into a dangerous force of corruption—now a threat to the very society he once protected. With Captain Marvel watching and ready to intervene, the line between hero and villain blurs in a battle of wills that will test the limits of loyalty and identity.
In "Confrontation With Spy Smasher," Captain Marvel is called to a tense meeting with Sterling Morris after reports surface that the once-heroic Spy Smasher is now a threat to national security. With the former hero accused of aiding Nazi prisoners in a daring escape, Captain Marvel takes flight to the federal penitentiary—only to be captured and subjected to the sinister Brainograph, a device tied to a long-dead enemy’s legacy.
In "The Trap for Eve Corby," Eve Corby races to the Virginia estate of Spy Smasher, believing he’s hiding there and in need of her help. But when Spy Smasher sees her as a threat instead, he sets the house ablaze, leaving her trapped in the flames—only for Captain Marvel to arrive just in time to save her.
In "The Threat to Sterling Morris," a high-stakes espionage thriller unfolds as the enigmatic Spy Smasher targets Sterling Morris, a key figure in the nation’s defense radio network. With danger closing in, Billy Batson summons Captain Marvel to protect Morris—disguised as a civilian—only to uncover a far more dangerous secret: Spy Smasher has stolen a lethal, undefendable gas from the military.
In "Confrontation With Captain Marvel," the reformed spy and vigilante Spy Smasher, now wielding a Hypno-Ray Flashlight, manipulates a group of laborers into causing chaos. As the situation escalates with the use of a mysterious cyclone machine, Captain Marvel—Billy Batson in his heroic form—steps in to confront the former hero, determined to end the destruction before it spirals further. With Eve Corby caught in the crossfire, the clash between past and present becomes more than just a battle of powers—it’s a test of legacy and redemption.
In "The Awakening of Spy Smasher," the hero Alan Armstrong, under the control of Nazi mind manipulation, is offered a twisted honor by enemy agents seeking to turn him against America. Though seemingly broken, Captain Marvel senses a flicker of resistance in Spy Smasher and takes it upon himself to break the hypnotic spell through sheer will. The fate of the hero—and the battle against the enemy’s plan—hangs in the balance as the two face off in a clash of mind and spirit.
Fighting Side-By-Side With Captain Marvel After being restored to his senses by Captain Marvel, Spy Smasher—still bound and trapped—must find a way to break free from the Nazi agents who have him cornered, determined to resist even as they prepare to torture him. With Eve Corby’s fate uncertain and the enemy closing in, the two heroes must rely on instinct, courage, and a shared resolve to fight their way out.
When Captain Marvel, broadcasting from his usual spot, dismisses tales of black magic as mere imagination, a shadowy figure named the Black Magician takes offense—and decides to prove him wrong in the most dramatic way possible. With a cryptic warning and a mysterious power, the Black Magician sets his sights on Billy Batson, turning the young hero’s confidence into a test of will and wonder.
In "Crusher of Crime," Dr. Sivana unleashes a sinister new scheme, crafting a revolutionary alloy and a precision motor that grant him unprecedented power—yet he still needs one crucial ingredient: human blood. With Captain Marvel in his sights, Sivana sets a trap that puts Billy Batson’s courage and the Shazam legacy on the line.
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Reprints
↩ Reprints Special Edition Comics #1 (1940), 64 Pages of New Captain Marvel Adventures #[1] (1941), Whiz Comics #15 (1941), Whiz Comics #16 (1941), Whiz Comics #17 (1941), Whiz Comics #18 (1941), Whiz Comics #19 (1941), Whiz Comics #20 (1941)
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