Weird Fantasy #16
☆ Be the first to review + Add to your collection — Join freeIn "Mass Meeting!", a Mars-based uranium tycoon turns his sights to Venus after exhausting his planet’s resources, planning to mine its abundant uranium and teleport it to Mars. But as the transfer begins, the shifting mass of the two planets throws them off course, setting a catastrophic chain of events in motion that threatens Earth itself.
In "Skeleton Key!", a team of archaeologists stumbles upon a fossilized Tyrannosaurus Rex skeleton—complete with a startling addition: a human skull buried alongside it. As they piece together the mystery, strange connections emerge between the ancient remains and a colleague who vanished during a break, leaving behind a trail of questions about time, fate, and a forgotten trip to the distant past.
In the stark silence of a lifeless planetoid, Martin—alone for four months—watches in stunned disbelief as a series of mysterious women appear before him: one beautiful, then another, each vanishing as suddenly as they arrived. When the final figure bears the face of his long-lost wife, he’s torn between hope and terror, wondering if the isolation has shattered his mind or if something far stranger is unfolding.
In "The Green Thing!", a mysterious alien lifeform emerges from a crashed spaceship near a quiet farm, infecting first a dog, then a mare, turning them violently green. As paranoia spreads among the family, the alien manipulates their senses, making them colorblind—leaving the son to devise a desperate plan using a red filter and a camera to uncover the truth. With trust shattered and danger lurking in plain sight, the family must face an unseen threat that’s already among them.
ComicBooks.com Value
Find on ebay
Read it digitally
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Reprints
↩ Reprints Weird Fantasy #16 (1952)
Reviews
Reader reviews
No reader reviews yet.