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Animal Fair #5 (1946)

Fawcett · 1946 · 52 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueAnimal Fair #6 →
Contains 10 stories
Sir Spot Meets the Blade
8 pp · anthropomorphic-funny animals
Soul of Generosity
2 pp · anthropomorphic-funny animals

When a hobo approaches asking for help, Chippy Chipmunk tries to drive him away with a splash—but a scolding from his mother teaches him a hard lesson about treating those less fortunate with kindness and respect. That very afternoon, Chippy gets a chance to prove he's learned his lesson when a poor woman comes knocking at the door.

Cubby Gets the Bear Facts
6 pp · anthropomorphic-funny animals

Cubby the cub reporter tags along with Detective Bloodhound to cover a jewelry store robbery, only to discover that the case is far more puzzling than a simple arrest—the suspect has no stolen goods on him, leaving everyone stumped about who the real crook is. When Cubby gets a clever idea to expose the truth, the investigation takes an unexpected turn that leads to a chase and finally brings the real culprit to justice. It's a fun romp through Animal Fair's detective beat, where persistence and a little ingenuity crack the case wide open.

Hard to Tackle
1 pp · anthropomorphic-funny animals

When Sloppy the Pig's mother catches him covered in mud, he admits he wasn't playing football—but wishes he had been, since the other fellows wanted to put him on the scrub team. It's a playful bit of animal comedy about a pig who's too messy even for a sport designed to get you dirty.

Droopy's First Aid Station
5 pp · anthropomorphic-funny animals

When Droopy the Ant Bear corners the bandage market and opens his own first aid station, he thinks he's finally struck it rich—but scheming Reddy Fox has other plans. Reddy pretends to be injured and tricks Droopy into wrapping him up with every last bandage in stock, only to have his scheme backfire in the most chaotic way possible. It's a lesson in what happens when you try to outsmart someone else.

Chippy Chipmunk Gets the Proper Treatment
2 pp · anthropomorphic-funny animals

Chippy Chipmunk tries to dodge school by faking illness, but when a doctor arrives with what looks like serious medical equipment, our young friend suddenly makes a miraculous recovery—only to learn he's been diagnosed with a case of "hookey-itis." A clever tale about the consequences of playing truant that reminds us sometimes the cure is worse than the complaint.

Battling Bantam Is Taken for a Hayride
6 pp · anthropomorphic-funny animals

When Battling Bantam helps Mac Mule prepare invitations for a hayride, his well-meaning but clumsy nature leads to trouble—especially when he delivers an invitation to Tom Catt and then loses his temper, sparking a revenge plot that threatens to ruin the whole outing. Now Battling Bantam has to find a way to salvage the day after Tom Catt's sabotage leaves the wagon in serious trouble. It's a lesson in how one bantam's quick fists and quick temper can turn a simple community gathering into complete chaos.

He Pays For It
4 pp · anthropomorphic-funny animals

Tuck Sedo, the penguin playboy, decides to cure his boredom by throwing the grandest party in town—but his idea of a good time is setting up pranks for his guests before the festivities even start. As his invited friends arrive, they're greeted with collapsing furniture, a swimming pool with no water, and a host who finds their misery hilarious, all while he's loaded them with expensive food and invitations. Things don't go quite as planned when his guests finally reach the breaking point.

Speed Demon
5 pp · anthropomorphic-funny animals

Colonel Walrus launches into a boastful tale about his championship driving at the Animalapolis Speedway, regaling the skeptical Snazzy the Snail with an over-the-top account of hairpin turns, miraculous saves, and sheer determination behind the wheel. As the Colonel's story winds down, reality delivers a humbling reminder about the gap between his legendary self-image and actual results.

A Bad Lot
6 pp · anthropomorphic-funny animals

Kid Gloves escapes from a South American prison with a clever pole-vault trick and spots a real estate boom in town—the perfect setup for a confidence scheme. He sets up shop selling worthless waterfront lots to eager buyers, but Inspector Cheechee devises a clever trap to catch the smooth-talking con artist and bring him to justice.

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