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Atomic Mouse #26 (1958)

Charlton · 1958 · 68 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueAtomic Mouse #27 →
Contains 16 stories
The Fire Escape
1 pp · anthropomorphic-funny animals; superhero

When a school's fire drills prove dangerously slow and the children resist the safety exercises, Atomic Mouse steps in to solve the problem with an inspired solution. What starts as a serious safety crisis becomes a chance for the town's mightiest rodent to make emergency preparedness fun for everyone at P.S. 57.

Pot of Gold
8 pp · anthropomorphic-funny animals; superhero

Atomic Mouse springs into action when two crooks—the Count and Shadow—are dumped in a faraway forest as punishment, only to stumble upon a pot of gold guarded by leprechauns and their invisible bees. The scheming Count hatches a plan to trick the leprechauns into sending their swarm after Atomic Mouse instead, but the magical guardians see right through the deception—and the bees have their own ideas about justice. It's a battle of wits where even the cleverest criminal plot crumbles against a little honest magic.

Myko
5 pp · anthropomorphic-funny animals; superhero
A Day with Li'l Tomboy
3 pp · children
Hmmm
1 pp · children
Little Dina
5 pp · anthropomorphic-funny animals; superhero

Atomic Mouse ventures into prehistoric times with his time machine to capture a live dinosaur for the International Animal Show—a spectacle meant to raise funds for world relief. When the dinosaur's father refuses to leave his herd, he offers his young daughter Dina instead, and Atomic Mouse accepts. On the journey back to 1958, Dina proves herself a plucky companion, even helping fend off an unexpected encounter with a medieval knight before the pair arrives at the show to great fanfare.

Li'l Ghost Again
2 pp · children

When Atomic Mouse's ghostly pal shows up in tears, it turns out his mother made him a promise: ten cents every time he took his medicine, and a special treat once he'd saved a whole dollar. After dutifully saving all that money, Li'l Ghost got his reward—but it's not quite what he was hoping for.

Goofy Goes Over
4 pp · anthropomorphic-funny animals

Goofy Rabbit gets a chance to prove himself at the riding academy, but his wild antics send things spiraling out of control—with Atomic Mouse caught right in the middle of the chaos. It's a four-page romp of slapstick mayhem and mishaps that'll have you laughing at every crash and tumble.

Right to the End
8 pp · anthropomorphic-funny animals; superhero

Atomic Mouse locks Count Gatto and Shadow away on a remote star, but the villains get an unexpected rescue when Count Gatto's sister Gertie, a witch, answers their call for help—only her magical mishaps and stubborn loyalty keep creating bigger problems than solutions. As Gertie "sticks by" her brother through scheme after scheme to stop Atomic Mouse, their attempts to flood the hero out keep backfiring in hilariously disastrous ways.

Piano Moving Day
5 pp · children

When Ollie's mom decides he's ready for piano lessons, she orders a piano to be delivered before his first lesson with Miss Latoon. But when the movers arrive, the energetic young mouse can't resist getting involved—turning the simple delivery into a chaotic mishap as he insists on helping place the instrument in just the right spot. By the time the frustrated movers finally leave, Ollie has tested their patience about as much as a kid possibly can.

Who's That Knocking at the Door
1 pp · anthropomorphic-funny animals

Lil Mouse has promised his mom and pop never to play knock-knock jokes on them again, but he can't resist pulling off one more—with a twist that backfires spectacularly. When his parents turn the tables and pretend to knock on the door themselves, Lil Mouse learns a lesson about keeping promises the hard way.

Teachers for L.A.
5 pp · anthropomorphic-funny animals; superhero

Atomic Mouse springs into action when Mouseville faces a teacher shortage and needs two educators to send to L.A.—but when Count Gatto and Shadow mysteriously volunteer for the job, his suspicions flare up fast. After a cramming session and a rigged exam, the scheming pair finds themselves boarding a plane with surprising supplies, completely unaware that Atomic Mouse has other plans for their destination.

Better Off
1 pp · children

When Gus the Goofy Ghost finds himself laid up, young Timmy visits to cheer him on—only to hear Gus enthusiastically recount what he claims made him feel better off than ever. It's a lighthearted moment of reminiscence that captures the simple joys that stick with us, even when we're down.

Pot Luck
6 pp · anthropomorphic-funny animals; superhero

When the President calls on Atomic Mouse to solve a national paint shortage by tapping the rainbow itself, our hero assembles a crew to build a scaffold and pipe system—but some sneaky characters have their own plans for the legendary pot of gold waiting at the rainbow's end. It's a race between good intentions and greed as Atomic Mouse must figure out who's behind the theft and what they've really gotten their paws on.

Don't Bother Me
1 pp · children

Timmy the Timid Ghost tries to get a woman's attention on a train to ask a simple question, but she keeps brushing him off—until he reveals information that makes her realize she's made a terrible mistake. This lighthearted tale shows how a little persistence (and perfectly timed news) can turn the tables on someone who's too busy to listen.

Cats Don't Take to Water
1 pp · anthropomorphic-funny animals; superhero
Bertha

Atomic Mouse springs into action after two escaped villains break out of jail yet again, but this time he's got a clever plan—enlisting the help of Bertha to create a watery deterrent the feline fugitives won't be able to overcome. It's a race to see if this unconventional solution can finally keep Count Gatto and Shadow behind bars.

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