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Cheyenne Kid #11 (1958)

Charlton · 1958 · 68 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueCheyenne Kid #12 →
Contains 13 stories
The War Chief
6 pp · western-frontier
Cheyenne Kid

In "The War Chief," the Cheyenne Kid confronts Running Wolf, the last of the war chiefs, who refuses to honor the peace treaties and leads a band of renegade warriors. When Running Wolf challenges him to a duel, the Cheyenne Kid uses his cunning and knowledge of both Cheyenne and white man’s tactics to outwit his old adversary, turning the tide of battle through strategy and surprise.

Gunslick's Victim
2 pp · western-frontier

Bill Taylor, a newcomer from Ohio with no gun experience, is forced into a deadly showdown with the arrogant Johnny Deuce after refusing to fight with firearms. With time running out and no way to escape, Bill must confront Deuce not with a gun, but with his fists—proving courage isn’t always measured in bullets.

The Waterhole of Doom Part 1
5 pp · western-frontier
Cheyenne Kid

The Cheyenne Kid rides toward a remote desert waterhole, desperate for relief from the scorching heat, unaware that it’s a trap set by Silent Otter, his long-time enemy. Flashbacks reveal how Silent Otter escaped imprisonment after a lightning strike and now seeks vengeance through a Sioux war party, with the Cheyenne Kid unknowingly walking into their ambush.

Peaceful Dave
4 pp · western-frontier

In the quiet frontier town of Cheyenne Kid, Dane Warren, known as "Peaceful Dave," endures the bullying of Confederate guerrilla Fuller, who terrorizes the locals. When Fuller targets an elderly farmer, Dane finally takes action, confronting him with quiet resolve and setting off a chain of events that forces the townspeople to rise up.

The Waterhole of Doom Part 2
5 pp · western-frontier
Cheyenne Kid

The Cheyenne Kid rides into the desert, tracking Silent Otter, who has led him on a grueling chase across harsh terrain, using stolen horses to stay ahead. As the Cheyenne Kid nears a fateful waterhole, he realizes the danger—but not before Silent Otter believes he’s won, setting a trap with poisoned water and a hidden ambush.

Geronimo the War Chief of the Apaches
6 pp · western-frontier

In "Geronimo the War Chief of the Apaches," Cheyenne Jones rides out under Colonel Tarbes’ orders to negotiate peace with the famed Apache leader, leading a reluctant squad of soldiers who doubt the value of talks. As Jones and Geronimo speak of truce, tension flares when Sergeant Kass nearly breaks the fragile moment with a reckless shot. When Mexican raiders attack Geronimo and his warriors, the soldiers and Apaches unite in defense, forging a temporary alliance—and a fragile promise that Geronimo will spare American supply lines.

Geronimo's Challenge
6 pp · western-frontier
Cheyenne Kid

In "Geronimo's Challenge," the Cheyenne Kid answers a call to uphold the fragile peace he once helped forge with Geronimo, riding into the heart of the Apache tribe to stand against growing unrest. When two ruthless traders assault a lone Apache, the Cheyenne Kid and Geronimo pursue them to a military outpost, where they confront both the traders and the lieutenant commanding the soldiers. The story unfolds with tense justice and quiet resolve, as the Cheyenne Kid makes his stance clear—peace is not a gift, but a duty.

They Went Before
2 pp · western-frontier

In a tense standoff, the trapper Dick Eagles is captured by a Native American chief after being caught in the open, but he refuses to be intimidated—using wit and calm to defuse the situation by revealing he has no scalp to take. The chief, impressed by his courage and cleverness, ultimately lets him go, acknowledging him as a worthy opponent. The story reflects on the fierce independence and dangerous lives of the earliest frontier figures who paved the way for later settlers.

The One Man War Party
5 pp · western-frontier
Cheyenne Kid

The Cheyenne Kid arrives at an Indian camp just as Tate Sloane’s gang prepares to raid it, learning the tribe’s warriors are away hunting buffalo. With the camp defenseless and the enemy closing in, he devises a bold plan—disguising himself as a war party to scare off the outlaws, using the terrain and the element of surprise to protect the village.

Judge Bean's Justice
2 pp · western-frontier

Judge Bean, a frontier justice of the peace in Vinegaroon, Texas, delivers swift and unconventional justice to three gamblers accused of cheating a stagecoach driver. After confiscating their ill-gotten gains, he fines them and forces them to harness the stagecoach horses, all while counting the recovered money. The story ends with the court adjourned and the townsfolk celebrating, leaving the outcome of the gamblers’ fate — and Judge Bean’s next move — unresolved.

Bronc-Stomper
5 pp · western-frontier

The Bronc-Stomper, a man known for taming wild horses with kindness, finds himself at odds with the ruthless Otto Kurtz, who demands the best horses and begins to mistreat one of them. When Kurtz and his men threaten him, the Bronc-Stomper stands his ground, leading to a tense showdown that escalates into a high-stakes gunfight.

Custer's Gatlings
1 pp · non-fiction; western-frontier

In the aftermath of the Battle of Little Bighorn, a historical reflection examines the four Gatling guns available to General Custer’s forces—weapons capable of firing a thousand rounds per minute from horseback or a tripod. The story speculates on how the outcome might have changed if Custer had deployed even one of these advanced weapons.

White Indian Raid
6 pp · western-frontier
Cheyenne Kid

The Cheyenne Kid uncovers a plot by renegade settlers who plan to stage a fake Apache raid to frame the tribe and profit from the chaos. When the ruse is exposed, he outsmarts the conspirators, prevents the attack, and ensures justice is served—while keeping his promise to the Apache chief.

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