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Hit Comics #5 (1940)

Quality Comics · 1940 · 68 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueHit Comics #6 →
Contains 11 stories
Murder on the Assembly Line
7 pp · superhero · script ? (signed as Gregg Powers)
HerculesWolf Stead (no actual appearance, villain, introduction)Judd Haskin (introduction)

Hercules goes undercover at an auto plant plagued by deadly "accidents" to uncover the sabotage orchestrated by rival industrialist Wolf Stead, who's trying to prevent owner Judd Haskin from meeting a critical production deadline. As workers fall victim to hidden traps on the assembly line and in the testing field, Hercules must battle Stead's gang and stop their scheme before they escape with the evidence hidden inside the finished cars.

Murder of a Peddler
5 pp · detective-mystery
Betty BatesJerry Corona (villain, introduction)
The Emerald of Egypt
7 pp · adventure
Doug StrangeRod Strange (villain)Anitra (intro)her father (intro)her fiance (intro)
The Panama Canal Incident
6 pp · adventure; humor
Assignment: Quanalla
6 pp · spy · script ? (signed as Cary Weyte)
G-5Gen. Gorzel (introduction)Jean Carrolla (introduction)
Flatboat No. 96
6 pp · superhero · script ? (signed as B. H. Apiary)
The Red Bee [Rick Raleigh]Number 26 (villain, introduction)un-named gangsters (villains, introduction for all)
The House on the Moors
5 pp · horror-suspense · script ? (signed as Pierre Winter)
The Old Witch

A lonely Scottish moor holds dark secrets in "The House on the Moors," a tale told by The Old Witch herself—a desolate homestead where mysterious lights burn by night and no living soul dares approach. When a young couple moves into the old McDuff home, they awaken forces far more sinister than they bargained for: the restless ghosts of two brothers locked in a deadly struggle for mastery of the house itself. What begins as strange occurrences quickly spirals into a supernatural battle that threatens to consume the newcomers along with the cursed home.

Voyage to Mars
5 pp · science fiction · script ? (signed as Roy Talon)
Blaze BartonBettyThe Martians (villains, introductions)their king (villain, introduction)

Blaze Barton's long-awaited maiden voyage to Mars turns hostile when a mysterious blanket of black smoke obscures the planet and a fleet of enemy rockets forces his ship down. Taken prisoner by the Martian king and his forces, Blaze must find a way to escape and overcome the alien ruler's superstitious fear of electricity. His ingenuity and courage may be the key to bringing progress—and hope—to an enslaved world.

Wild Goose Chase with a Real Goose
6 pp · detective-mystery · script ? (signed as Lowell Riggs)
Jack DoeJill DoeSuli (a cook, introduction)a Chinese crimelord (villain, introduction)
The Invisibility Cloak
2 pp · humor · script ? (signed as Sandy Klauz)
Tommy TinkleMary LouSniff (villain)
In a Metropolis of Madmen
7 pp · superhero
Neon [Tom Corbet]Foreign agents (villains, introduction for all)

When a mysterious powder drives the citizens of the city into violent madness, Neon the Unknown must track the sinister plot back to its source—and discover who's behind this coordinated attack on America before the enemy strikes again. Racing from the streets to a secret factory in Nova Scotia, this man of mystery faces foreign agents bent on destabilizing an entire nation, all while a clock ticks against a cure. With the city held in a paralyzing grip and enemy planes ready to invade, Neon must find the formula to save his people—and stop the conspiracy at any cost.

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