Showcase Presents: Justice League of America #5
☆ Be the first to review + Add to your collection — Join freeThis volume collects Justice League of America issues from the late 1970s, featuring the team's adventures during a period of rotating rosters and classic Silver Age-style storytelling. As part of DC's Showcase Presents line, it presents the stories in black and white on inexpensive paper, focusing on the era's cosmic threats and team dynamics.
In "The Devil in Paradise!", the Justice League of America teams up with the Justice Society of America to confront the threat of A-Rym on Earth-2, where Solomon Grundy's presence adds a chilling twist. As the heroes race to reunite A-Rym with his lost companion Teppy before it's too late, a quiet moment between Earth-2 and Earth-1 Robins leads to a surprising gift—a new costume that may mark a turning point. With the crisis averted and the teams parting ways, Batman holds back, waiting for the League’s next call, while the younger Robin contemplates his future. Written by Mike Friedrich and brought to life with dynamic art by Dick Dillin and Joe Giella, the issue features a striking cover by Nick Cardy.
In "The Devil in Paradise!" from Showcase Presents: Justice League of America #5, Dr. Viktor Willard unleashes his Pax Serum with the noble goal of ending global conflict—only to reveal his true plan: a calculated reset of humanity, where peace is a trap and chaos the inevitable aftermath. As the League races to stop the serum’s spread, they must confront a vision of utopia built on a foundation of controlled destruction.
In "Earth's Final Hour!" from Showcase Presents: Justice League of America #5, industrialist Theo Zappa unleashes a terrifying plan to drain Earth's plankton, threatening global starvation to profit a polluted alien world. With Aquaman sounding the alarm, the Justice League divides to confront the crisis before it's too late.
In "Batman — King of the World," the Justice League follows a mysterious robot that hijacks Batman’s mind and turns him against them, leading to a chaotic clash on a distant planet where they confront a rival team of heroes—only to realize too late they’ve been misled. The story unfolds with sharp tension and cosmic mystery, as identities blur and loyalties are tested in a battle that may not be what it seems.
In "The Last Survivors of Earth!", the remnants of the ancient civilization of Mu return after millennia, their massive vessel descending upon a world they believe they've lost forever. Now, they've chosen to erase humanity—its cities, its people, its future—believing only their kind can inherit the planet once more.
In "The Most Dangerous Dreams of All!", writer Harlequin Ellis finds himself haunted by vivid, unsettling dreams where he takes on the powers of Superman and Batman—only to turn those abilities against the Justice League, including Green Arrow and Black Canary. As the line between fantasy and reality blurs, the dreams grow more intense, threatening to unravel his grip on sanity.
In "Plague of the Pale People," a reckless military decision sends shockwaves across the deep sea when the U.S. disposes of poison gas in the ocean, destroying the sacred Proof-Rock of the Pale People and triggering their wrath. Now driven to retaliate, the submerged civilization turns their fury toward Atlantis, setting the stage for a clash between ancient underwater cultures and the surface world’s arrogance.
In "Earth—The Monster-Maker!", A-Rym, a stranded alien separated from his symbiotic pet Teppy during a dimensional crash, unleashes chaos across Earth-2 as the Justice Society struggles to contain him. Meanwhile, on Earth-1, a young college-aged Robin joins the Justice League in a parallel battle against Teppy, the pet now acting on its own—and the outcome of both conflicts hinges on a single, reckless charge.
In "Solomon Grundy.. The One and Only," the Justice League of America teams up with the Justice Society of America when A-Rym's destructive path on Earth-2 brings them into conflict with the reanimated Solomon Grundy. As the two teams race to reunite A-Rym with his missing counterpart Teppy before it's too late, a quiet moment between Earth-2 Robin and his Earth-1 counterpart at the Batcave leads to a surprising gift—a new costume that may mark a turning point. With the crisis averted and the teams parting ways, Batman prepares for his next mission, while the younger Robin contemplates the weight of his new gear and the path ahead.
In "The Private War of Johnny Dune!", a returning war veteran grapples with the sudden and unsettling power to control others through his voice. As he struggles to reconcile his past with his new abilities, his choices lead to a pivotal clash with the Justice League—one that forces him to confront the true cost of power.
In "The Coming of -- Starbreaker!", Superman teams up with his Justice League allies on the alien world of Rann, suddenly stranded after a rogue Zeta-Beam whisked them there. Facing a swarm of indestructible metal insects, the heroes must confront Starbreaker—a terrifying new threat capable of devouring the power of entire suns.
When the alien Starbreaker crashes into Earth and overwhelms the Justice League’s strongest members, hope begins to crumble. Amid the despair, Hawkman rallies the team with a heartfelt reminder of their first mission, reigniting their resolve to stand together.
In "No More Tomorrows!", the Justice League reunites under the guidance of the enigmatic Sargon the Sorcerer, who leads them on a quest to gather powerful magical artifacts. With the help of Supergirl and Hawkgirl, the team confronts the cosmic threat of Starbreaker in a battle that tests their unity and resolve.
In "Seeds of Destruction!" from Showcase Presents: Justice League of America #5, a father-son alien duo arrives on Earth with a noble goal: to plant seeds that grow into massive flora meant to cleanse the planet of pollution. But as the towering, otherworldly plants begin to take root, their unintended consequences threaten to upend ecosystems and endanger humanity—leaving the Justice League to intervene before the planet’s balance is lost.
In "The Unknown Soldier of Victory!" from Showcase Presents: Justice League of America #5, the Justice League and Justice Society of America find their annual celebration shattered by the return of the Hand—a threat tied to the long-lost Seventh Soldier of Victory. As the two teams split to track down scattered remnants of the original Seven across Earth-2, a cryptic figure known only as the Oracle guides them through time and mystery.
In "The Hand That Shook the World," the Justice League and Justice Society of America race against time to reunite the Seven Soldiers of Victory—scattered across history from King Arthur’s court to the Wild West—while the mysterious Hand begins to exert his influence in the present. With each era holding a piece of a fractured legacy, the heroes must bridge centuries before the Hand’s plan comes to full fruition.
In the climactic chapter "..And One of Us Must Die!" from *Showcase Presents: Justice League of America #5*, the combined might of the Justice League and Justice Society faces an existential threat as the Hand looms over Earth-2, threatening to crush the world. With the Nebula-Rod the only hope, one hero must make the ultimate sacrifice—echoing a past tragedy—before the Hand can claim its prize.
When demons erupt during Rutland, Vermont’s Halloween Parade, the Justice League answers the call—led by the enigmatic Phantom Stranger, who’s drawn the line in the sand against the dark forces unleashed by Felix Faust. Though the team votes to welcome the Stranger as a full member, he vanishes before the decision takes hold, leaving behind only questions and the weight of his mysterious presence.
In "The Shaggy Man Will Get You if You Don't Watch Out!", Hector Hammond unleashes the unstoppable Shaggy Man on the JLA satellite, turning the League’s high-tech fortress into a battleground. With Green Lantern’s nemesis pulling the strings, the heroes must face a relentless foe they can’t simply outfight.
When the Elongated Man is seemingly killed during the Justice League’s first mission against the alien Putty-Men, the team is left reeling—until a mysterious figure intervenes and saves them all. The truth behind the stranger’s identity slowly unfolds, revealing a connection to the League’s newest ally.
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↩ Reprints Justice League of America #84 (1970), Justice League of America #85 (1970), Justice League of America #86 (1970), Justice League of America #87 (1971), Justice League of America #88 (1971), Justice League of America #89 (1971), Justice League of America #90 (1971), Justice League of America #91 (1971), Justice League of America #92 (1971), Justice League of America #93 (1971), Justice League of America #94 (1971), Justice League of America #95 (1971), Justice League of America #96 (1972), Justice League of America #97 (1972), Justice League of America #98 (1972), Justice League of America #99 (1972), Justice League of America #100 (1972), Justice League of America #101 (1972), Justice League of America #102 (1972), Justice League of America #103 (1972), Justice League of America #104 (1973), Justice League of America #105 (1973), Justice League of America #106 (1973)
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