Sniffy the Pup #10
☆ Be the first to review + Add to your collection — Join freeThis issue contains two stories featuring animal characters. "Paging Ali Baba!" shows Sniffy the Pup being selected by lot to help a Maharajah infiltrate a palace, leading him on a desert adventure with a caravan of camels. "Dizzy Duck in Shoes for Two" depicts Dizzy Duck and another character enjoying winter weather and planning winter activities like sliding on a frozen pond. Additionally, "Sniffy the Pup" as a watchdog shows the pup attempting to catch a crook operating in the neighborhood while keeping guard at his house at night.
Sniffy the Pup accidentally stows away on a ship bound for Persia, disguised as a crew member after being left behind by his owner, Mr. Tinker. As he’s swept into a band of conspirators planning to overthrow the Maharajah, Sniffy finds himself chosen to carry hidden rebels in gift jars—now trapped in a dangerous game of deception and escape.
Dizzy Duck, eager to ice skate, discovers he traded away his skates last summer and has no way to join the fun—until Charlie offers to lend him his skates. With a sudden burst of clever thinking, Dizzy uses the skates to help Dimples, the new duck in town, learn to skate, turning a personal setback into a kind gesture.
In "Saved By the Bell!", a young woman named Princess Bonnee is captured by a dragon and calls out for help. Sir Happy Rabbit rushes to her rescue, only to find himself in a series of chaotic and comical misadventures before the story's outcome is revealed.
Goofy Gander finds himself targeted by a group of tough kids who are firing paper wads at him with slingshots, forcing him to cry out in fear. Summoning courage, he defiantly challenges them to start something, daring them to act.
Custer Crocodile is disappointed with his birthday gift from Uncle Marmaduke—a strange painting—until he has a sudden idea. He cuts the painting into pieces and turns it into a batch of hand-painted neckties for sale.
Sniffy the Pup takes it upon himself to prove he’s a real watchdog after his owner warns of a crook in the neighborhood, leading to a series of comically mistaken alarms and a humbling realization that he’s not cut out for the job. Determined to improve, he enrolls in Bonehead’s Dog School, where he’s trained with exaggerated zeal—only to find his new skills tested when he’s sold to the Tinkers as a replacement watchdog.
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