Swamp Thing: The Bronze Age Omnibus #[nn]
☆ Be the first to review + Add to your collection — Join freeThis massive omnibus collects the earliest Swamp Thing stories from the Bronze Age, beginning with the character's debut in House of Secrets #92 and continuing through his first solo series and early adventures. It includes the work of creators like Len Wein and Bernie Wrightson, who established the moody, horror-tinged tone that defined the original Swamp Thing mythos before Alan Moore's later reinvention. The volume gathers material from the 1970s and early 1980s, presenting a comprehensive look at the character's formative years in the DC Universe.
Swamp Thing: The Bronze Age Omnibus #130.99 (2017) kicks off with a tense, atmospheric tale where Matt and Abby are captured and brought to the lair of the resurrected Nathan Ellery. With the help of the Swamp Thing, they must navigate deadly traps and confront Ellery’s alliance with a desperate scientist wielding a mind-destroying machine—before it’s too late. Written by David Michelinie and illustrated by Nestor Redondo, with vivid colors by Tatjana Wood and Digikore, the story’s haunting mood is matched by Karl Kerschl’s striking cover.
In "Dark Genesis," the explosion of Alec Holland’s lab—set off by Ferrett and Bruno—unwittingly births the Swamp Thing, a creature born of science and swamp. As the two men return to finish what they started and confront Linda Holland, they find themselves face to face with the twisted, green form of the man they thought was dead. The Conclave watches from the shadows, and the line between man and monster blurs in the heart of the swamp.
In "The Man Who Wanted Forever," the Swamp Thing confronts the twisted ambitions of Anton Arcane, whose thirst for eternal life leads him to claim the Swamp Thing’s body through dark magic. As Alec Holland’s consciousness flickers between two forms, the line between man and monster blurs—while the Conclave watches, and the Un-Men stir in the shadows.
In a quiet town steeped in mechanical eeriness, Swamp Thing uncovers a clockwork mystery when a reclusive German clockmaker has crafted lifelike robots to inhabit his community. As the Conclave arrives, drawn by whispers of the machines’ secrets, Swamp Thing must navigate a web of ticking gears and hidden motives—while the town itself begins to feel less like a place and more like a living machine.
In "Night of the Bat," the Swamp Thing ventures into Gotham City to rescue Matt Cable and Abigail Arcane, only to uncover the hidden presence of the Conclave—the secret organization behind his transformation. There, he encounters Batman, whose own mission collides with the swamp-born hero’s quest, setting the stage for a tense alliance in the shadows.
Swamp Thing returns to the swamp to find an alien ship crashed in the mire, its mysterious occupant working to repair it—just as Matt Cable arrives with a squad of soldiers, drawn by the strange energy. With Rufe, Elmo, and Abigail Arcane watching from the shadows, the line between protector and threat begins to blur.
In "The Conqueror Worms!", Swamp Thing races to save Matt Cable and Abigail Arcane after they’re seized by monstrous, subterranean worms and brought to an underground city ruled by the enigmatic Professor Zachary Nail. With the surface world unaware and the tunnels teeming with unseen threats, Swamp Thing must navigate a hidden realm where science and horror blur — and where even the most trusted allies may not be who they seem.
In "The Destiny Machine," Matt Cable and Abigail Arcane are captured by the resurrected Nathan Ellery, who’s allied with a desperate scientist behind a terrifying device capable of unraveling the minds of global leaders. With the Swamp Thing trapped in a deadly labyrinth of his own making, he must navigate perilous traps to free his allies before the machine’s chilling purpose is fulfilled.
In "Village of the Doomed," Swamp Thing ventures into a decaying rest home where the elderly residents, led by Marion and Nicholas Trask, are harnessing dark rituals to reclaim youth—stealing life from others in the process. With Matt Cable, Abigail Arcane, and Jefferson Bolt trapped in the eerie facility, Swamp Thing must confront the twisted consequences of their desperate magic before the line between life and decay collapses entirely.
In "What Peace There May Be in Silence," the Swamp Thing, haunted by his origins, finds unexpected connection when he shields a young girl named Casey Clancy from the town’s suspicion of witchcraft. As Harry Kay, a stranger with his own agenda, moves through the shadows, the line between protector and hunted blurs in the quiet dread of the swamp.
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Reprints
↩ Reprints House of Secrets #92 (1971), Swamp Thing #1 (1972), Swamp Thing #2 (1972), Swamp Thing #3 (1973), Swamp Thing #4 (1973), Swamp Thing #5 (1973), Swamp Thing #6 (1973), Swamp Thing #7 (1973), Swamp Thing #8 (1974), Swamp Thing #9 (1974), Swamp Thing #10 (1974), Swamp Thing #11 (1974), Swamp Thing #12 (1974), Swamp Thing #13 (1974), Swamp Thing #14 (1975), Swamp Thing #15 (1975), Swamp Thing #16 (1975), Swamp Thing #17 (1975), Swamp Thing #18 (1975), Swamp Thing #19 (1975), Swamp Thing #20 (1975), Swamp Thing #21 (1976), Swamp Thing #22 (1976), Swamp Thing #23 (1976), Swamp Thing #24 (1976), The Saga of Swamp Thing #1 (1982), The Saga of Swamp Thing #2 (1982), The Saga of Swamp Thing #3 (1982), The Saga of Swamp Thing #4 (1982), The Saga of Swamp Thing #5 (1982), The Saga of Swamp Thing #6 (1982), The Saga of Swamp Thing #7 (1982), The Saga of Swamp Thing Annual #1 (1982), The Saga of Swamp Thing #8 (1982), The Saga of Swamp Thing #9 (1983), The Saga of Swamp Thing #10 (1983), The Saga of Swamp Thing #11 (1983), The Saga of Swamp Thing #12 (1983), The Saga of Swamp Thing #13 (1983), The Saga of Swamp Thing #14 (1983), The Saga of Swamp Thing #15 (1983), The Saga of Swamp Thing #16 (1983), The Saga of Swamp Thing #17 (1983), The Saga of Swamp Thing #18 (1983), The Saga of Swamp Thing #19 (1983), Swamp Thing: Dark Genesis #[nn] (1991)
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