Nightmare #1
☆ Be the first to review + Add to your collection — Join freeIn "The Pollution Monsters," a greedy man and his female companion attempt to cheat death by stealing a magical elixir from a living mummy—only to find their quest for eternal life comes at a terrible cost. Ross Andru’s bold artwork and Mike Esposito’s dynamic inks bring this eerie tale to life in a 1970 Skywald classic, where ambition meets monstrous consequence.
A young woman discovers strange, grotesque creatures emerging from the polluted rivers and forests around her town, drawn to the toxic waste left behind by industrial neglect. As the creatures grow bolder and more aggressive, she must confront the terrifying consequences of humanity’s disregard for the environment.
In "Master of the Dead!", mad French scientist Pierre Jarnac, once confined for his grotesque experiments on corpses, finds a new stage in the Marne military cemetery. Pretending to be sane, he rises as caretaker, only to awaken the fallen soldiers of the First World War and command them as a zombie army bent on conquering Europe. But when the resurrected soldiers realize their purpose is not honor—but tyranny—they begin to turn on their creator.
In "Dance Macabre," the struggling dance duo Jack and Daisy try to revive their act with a risky twist—incorporating voodoo rituals into their performance. But as their act gains attention, a creeping dread sets in: the dead seem to be watching, whispering from the shadows, turning every moment into a test of nerves. As paranoia spirals, the line between performance and nightmare blurs, and the two begin to see death in every reflection, every step, every beat.
In "Help Us to Die!" from Nightmare #1 (1970), a greedy man and his female companion steal a magical elixir from a living mummy, hoping to cheat death—only to find their wish comes at a terrible cost. The story unfolds with chilling precision, turning their quest for eternal life into a grim transformation they never anticipated.
In "The Thing from the Sea!", a sailor’s murder at sea sets a chilling course for revenge, as the drowned man’s spirit rises from the deep, drawn not by vengeance, but by a haunting, unbreakable bond. As the killer courts the dead man’s lover, the ocean’s dark embrace carries a relentless return—footsteps on the seabed, a slow, inevitable journey home.
Nathan Fox, a retired playwright haunted by a recurring nightmare, channels his terror into a play about a monstrous entity born from his imagination. As the play's premiere draws near, the line between his story and reality begins to blur, leaving him unnerved by strange occurrences and a growing sense of dread. The story builds toward an unsettling climax as the audience's reaction and a series of eerie events suggest something far more dangerous than fiction may be at play.
A young woman and her husband, Eliot, grow increasingly fearful as a series of brutal killings plague their countryside, all occurring under the full moon. When the townspeople suspect the reclusive Squire Blake is a werewolf, Eliot confronts him at his castle, only to discover the horrifying truth is far more twisted than anyone imagined.
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Reprints
↩ Reprints Eerie #2 (1951), Eerie #7 (1952), Eerie #11 (1953), Eerie #13 (1953), Eerie #14 (1954)
Reprinted in Psycho #7 (1972), Dossier Negro #60 (1974), Dossier Negro #62 (1974), The 1974 Psycho Yearbook #[nn] (1974), Dossier Negro #65 (1974), Star*Reach Companion: The Complete History of the Influential 1970s Independent Comic #[nn] (2013), The Bill Everett Archives #2 (2013), Gwandanaland Comics #2369 (2019)
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