Savage Sword of Conan: The Original Marvel Years Omnibus #4
☆ Be the first to review + Add to your collection — Join freeThis fourth volume of Marvel's Savage Sword of Conan: The Original Marvel Years Omnibus series collects the black-and-white Conan stories originally published in issues #47-59 of the magazine, along with the 1981 Giant-Size Savage Sword of Conan. Featuring the work of writers like Roy Thomas and artists such as John Buscema and Alfredo Alcala, this edition continues the epic sword-and-sorcery adventures of Robert E. Howard's iconic Cimmerian, presented in oversized hardcover format with a variant cover by Joe Jusko.
In "The Gem in the Tower [Part I]," Conan finds himself caught between treachery and survival as he manipulates rival pirate captains Strombanni and Zarono into confronting the deadly guardian of Tranicos’ treasure—only for his plan to backfire. Forced into an uneasy alliance, the trio must fight off the Picts and survive the ruins of Valenso’s fort, where a final reckoning with Thoth-Amon’s legacy leaves only a few standing. With the fate of Aquilonia hanging in the balance, Conan is offered a new path—one that tests his ambition as much as his blade. Written by Roy Thomas and brought to life with dynamic art by John Buscema, inks by Klaus Janson, and letters by Joe Rosen, this epic tale features a cover by Earl Norem.
In "The Treasure of Tranicos [Part 1]," Conan, fleeing the Picts, stumbles upon a cave brimming with riches—and a demon that defies reason. Meanwhile, Zingarian nobleman Valenso, seeking refuge from his past, finds his quiet exile shattered when rival pirate captains Strombanni and Zarono arrive, drawn by whispers of the lost treasure of Tranicos. When word spreads of the Stygian sorcerer Thoth-Amon’s presence nearby, Valenso’s fear turns desperate, and he’ll stop at nothing to escape—especially with Conan, the only one who knows the treasure’s location, now at his side.
In "A Wind Blows from Stygia," Conan navigates treachery and terror as he guides rival pirate captains Strombanni and Zarono to the cursed treasure of Tranicos, only to find his trap undone by a demonic guardian. Forced into an uneasy truce, the trio battles relentless Pictish raids and the crumbling fortress of Valenso, where sacrifice and sorcery collide. With Valenso’s niece and her servant in peril, Conan escapes the ruin—only to be summoned by Aquilonian nobles seeking to dethrone their mad king, and with a hunger for power, he accepts.
In "The Sorcerer and the Soul," young Conan, a thief in the city of Arenjun, sets his sights on the legendary Eye of Erlik, guarded by the sorcerer Hisarr Zul. When rival thieves—Ajhindar, Isparana, and Karamek—converge on the wizard’s stronghold, Conan is outmaneuvered and captured, his soul imprisoned in a mirror as punishment. Forced to serve the sorcerer’s will, Conan must now hunt down the talisman he failed to steal, with his own survival hanging in the balance.
In "[Conan and the Sorcerer, Chapter 1] Part II, At the Keep of Hisarr Zul," young Conan infiltrates the fortified keep of the sorcerer Hisarr Zul, drawn by the legend of the Eye of Erlik. There, he finds himself outmaneuvered by rival thieves—Ajhindar, sent by the king of Iranistand, and Isparana and Karamek, loyal to the Khan of Zamboula—each seeking the powerful talisman. As Isparana flees with the prize, Conan is captured, his soul imprisoned in a mirror and forced to serve the sorcerer’s will in a deadly quest to reclaim what was stolen.
In the scorching heart of the desert, Conan presses on toward Zamboula, driven by the stolen Eye of Erlik and the trail of Isparana. After surviving an ambush at an oasis and encountering the Turanian soldier Arsil, he learns of a perilous mountain pass—guarded by a sand demon who demands a deadly bargain: kill Hisarr Zul or perish.
In "Black Lotus and Yellow Death," Conan faces off against the sorcerer Isparana in a desert oasis, trading the cursed Eye of Erlik for a decoy before being captured by slavers. Freed by the enigmatic Turanian soldier Arsil, Conan returns to Arenjun, where he delivers the talisman to the treacherous Hisarr Zul—only to narrowly escape with his life.
In "The Sword of Skelos [Part 1]," Conan journeys through the wilds of Shadizar with Khassek of Iranistan, seeking the fabled Eye of Erlik for his king—only to be ensnared by the deadly allure of Isparana. Meanwhile, in Zamboula, sorcerer Zafra gifts Akter Khan an enchanted blade, a weapon that will soon claim the life of a young Shanki woman.
Conan journeys to Zamboula with Isparana to deliver the Eye of Erlik to Akter Khan, only to be betrayed upon arrival. After surviving an attack by the Yogites and finding unlikely allies among the Shanki, Conan must navigate treachery and shifting loyalties when the khan turns on him and imprisons Isparana. With the help of the nobleman Balad, who claims a right to the throne, Conan fights to survive in a city teeming with secrets and danger.
In "The Sword of Skelos, Part 2: Chapter II, Tents of the Shanki," Conan travels with Isparana to Zamboula, carrying the Eye of Erlik, when they’re ambushed by the Yogites and rescued by the enigmatic Shanki. After the talisman is delivered to Akter Khan, the khan turns on Conan, imprisoning Isparana and forcing the Cimmerian to ally with the disgraced nobleman Balad, whose claim to the throne may be the only way to survive.
In "The Sword of Skelos, Part 3: For the Throne of Zamboula," Conan endures torture at the hands of the sorcerer Zafra, only to see the wizard fall by his own cursed blade. Freed and now caught in the chaos of a palace revolt, Conan observes Balad’s brutal overthrow of Akter Khan—then watches as the rebel leader succumbs to Zafra’s lingering magic. With Isparana at his side, Conan steers the uprising toward a new ruler, pushing the rebels to crown Akter’s son, Jungir.
In "The City of Skulls [Part I]," Conan, the Cimmerian, finds himself trapped in the cursed city of Shamballah after a brutal ambush leaves Princess Zosara, her escort Juma, and him as the sole survivors. Forced into slavery beneath the city's towering spires, they must navigate a nightmare of ancient rituals and forgotten horrors.
In "[The City of Skulls] Part II, The Ship of Blood," Conan, Jo, and the captured Princess Zosara are taken prisoner by the cursed people of Shamballah after a brutal ambush. Forced into slavery on a nightmarish galley, Conan and Juma find a way to break free, then risk everything to rescue Zosara and continue her perilous journey to her wedding with Khan Kujula.
In "[The City of Skulls] Part III, The God of Stone," Conan, Zosara, and Juma are captured after a brutal ambush during Zosara’s journey to marry Khan Kujula. Trapped in the cursed city of Shamballah, Conan and Juma face brutal slavery on the galleys—until they seize a chance to escape and free Zosara from the city’s dark grip.
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Reprints
↩ Reprints Marvel Treasury Edition #23 (1979), The Savage Sword of Conan #45 (1979), The Savage Sword of Conan #46 (1979), The Savage Sword of Conan #47 (1979), The Savage Sword of Conan #48 (1980), The Savage Sword of Conan #49 (1980), The Savage Sword of Conan #50 (1980), The Savage Sword of Conan #51 (1980), The Savage Sword of Conan #52 (1980), The Savage Sword of Conan #53 (1980), The Savage Sword of Conan #54 (1980), The Savage Sword of Conan #55 (1980), The Savage Sword of Conan #56 (1980), The Savage Sword of Conan #57 (1980), The Savage Sword of Conan #58 (1980), The Savage Sword of Conan #59 (1980), The Savage Sword of Conan #60 (1981), Conan Saga #61 (1992), Conan Saga #62 (1992)
Reprinted in Savage Sword of Conan - Classic Collection #4 (2022)
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