Marvel Masterworks: The Incredible Hulk #2
☆ Be the first to review + Add to your collection — Join freeIn "The Incredible Hulk," Henry Pym—using the combined might of Giant-Man and Ant-Man—ventures into East Berlin to rescue his old friend Lee, who's been captured behind the Iron Curtain. With the help of his shrinking and growing abilities, he infiltrates a secret facility where Soviet scientists are using a mysterious ray to turn apes into hyper-intelligent creatures.
In "Captured at Last!", the Hulk faces off against the indestructible robot created by Bruce Banner, only to find an unexpected way to defeat it by sending it plummeting into a bottomless chasm. With the base under threat, Glenn Talbot arrives on orders from the Pentagon to monitor Banner’s activities, soon turning his attention to Betty as well. When a missile attack strikes Gamma Base, the Hulk is brought down—only to be captured by a high-tech restraint, a design forged by Banner and refined by Tony Stark.
In "Enter... the Chameleon!", the Hulk is captured in unbreakable restraints, only to slip free when he reverts to Bruce Banner. When Rick Jones learns of his friend's capture, he leaves Captain America’s side to come to his aid. The mysterious Leader dispatches the Chameleon to Gamma Base to investigate a missing agent, setting off a tense game of deception as the impostor Banner attempts to steal a gamma grenade with Betty as a hostage—only for the Hulk to rise and stop him.
In "A Titan Rides the Train!", Bruce Banner is sent by train to escort a dangerous nuclear device under the watchful eye of Talbot, though suspicion swirls around him. When a massive, mysterious Humanoid attacks the train, the Hulk emerges to battle the creature—only for the device to fall into the wilderness. As Talbot investigates, he finds Banner in nothing but torn pants beside the wreckage, setting off a chain of betrayal and imprisonment.
In "The Horde of Humanoids!", Bruce Banner, imprisoned and medicated to suppress his Hulk persona, faces a new threat when the Leader unleashes a horde of Humanoids on Astra Island. With the president’s unexpected order to free Banner, the scientist and military commander Rick are sent to oversee the absorbatron—only to find themselves in the middle of a full-scale assault.
In "On the Rampage Against the Reds!", the Hulk finds himself captured by a Russian submarine after a clash with the Humanoids sends them both plunging into the ocean. Stripped of his strength and forced to face a grim fate behind enemy lines, Bruce Banner is given a choice: serve the Soviets or face the consequences. But when the pressure mounts, he reverts to the Hulk—and escapes, igniting a high-stakes chase across the deep with a proton gun in pursuit.
In "The Power of Doctor Banner!", the Hulk flees from Russian captors, narrowly surviving a deadly attack that costs the life of a fellow fugitive. Driven by rage over his friend’s death, the Hulk sets his sights on confronting his enemies head-on—now determined to bring the fight to the very forces that sought to control him.
In "Where Strides the Behemoth," the Hulk's rampage across the Russian frontier leaves him exhausted, prompting a leap to the remote Himalayas—only to find himself captured by the ruthless bandit chieftain Kanga Khan. When Talbot tracks Bruce Banner to this isolated peril, the two are thrown into chaos as rival raiders led by Hakan Gantu descend upon their captors, sending Bruce and Glenn tumbling toward an uncertain fate.
In "Back from the Dead!", the Hulk, having saved Talbot from a deadly fall, decides it’s time to return home—only to be immediately imprisoned again at gamma base, this time on charges of treason. Though the president once again frees him, Bruce Banner and Talbot are sent back to Astra Island to continue testing the absorbatron, where the Leader’s army of Humanoids is waiting to strike.
In "Trapped in the Lair of the Leader!", the Hulk finds himself captured and brought to the Leader’s hidden fortress, where the genius tyrant plans to harness the absorbatron to amplify his own intellect—potentially making him unstoppable. With the fate of the machine and his own survival hanging in the balance, the Hulk must fight not only the Leader’s traps but also the brutal orders of General Talbot, who sees Bruce Banner as a traitor and refuses to believe in his innocence.
In "To Live Again!", Rick brings his dying friend Bruce to their old underground gamma complex and activates the experimental machine, reviving Bruce as the Hulk—though now the Hulk retains Banner’s intellect, at the cost of needing the machine every 48 hours to prevent a full transformation. With a bullet still in his head, Bruce’s control is fragile, and as Talbot seizes the moment to pursue Betty, a monstrous creation from the Leader’s forces attacks the gamma base, drawing the Hulk into a desperate defense.
In "Like a Beast at Bay!", the Hulk and Rick find themselves cornered as General Ross unleashes the "Sunday Punch" missile against the Leader’s towering Humanoid, barely escaping the blast. With the military closing in and the underground cave exposed, the Hulk must choose between protecting Rick or facing the Leader’s chilling offer: surrender in exchange for salvation.
In "Within the Monster Dwells a Man!", the Hulk is taken by the Leader to a mysterious new location, leaving behind the wreckage of Banner’s old underground complex. As the two navigate their uneasy alliance, the Hulk grapples with the lingering threat of a bullet in his head—one that could end his human side for good—while trying to hold onto the fragile sense of self he’s begun to reclaim.
In "Another World, Another Foe!", the Hulk, now permanently altered by a gamma surge that locks him in his monstrous form, is bound by gratitude to the Leader to journey to the Watcher’s planet. There, he must claim the "ultimate machine"—a prize sought not only by him but by the galaxy’s most formidable being.
In "The Wisdom of the Watcher!", the Hulk confronts the galaxy’s most dangerous alien, battling for control of the Watcher’s Ultimate Machine. After the fight, the Watcher grants the Hulk the device, sending him back to the Leader’s lair—where the genius villain’s attempt to harness its infinite knowledge proves too much for even his brilliant mind.
In "Not All My Power Can Save Me!", the Hulk, still reeling from the Leader’s demise, turns to the Watcher’s ultimate machine in a desperate bid to understand his own power—only to learn that Rick has been captured once more by the military, this time to exploit the link between Bruce Banner and the Hulk. With no time to spare, the Hulk leaps into action, but a blast from the t-gun sends him hurtling into the future, where the consequences of his leap remain unknown.
In "I, Against a World!", the Hulk awakens in a distant future to face King Arrkam’s forces, only to be captured and pressed into service against a mysterious threat—The Evil One. What begins as a battle for survival quickly twists into a confrontation with a foe whose identity shocks even the mightiest of warriors.
In "Bruce Banner Is the Hulk!", the Hulk finds himself caught in a cosmic clash with the Executioner, fighting for the fate of Earth's future—only to be abruptly pulled back to his own time. Now hunted by the military and believing both Banner and the Hulk to be dead, Rick tells Talbot the truth behind the monster’s identity.
In "The Hulk Must Die!", the Hulk returns from the future only to be captured by the military, setting off a chain of tension and revelation. As Rick confides in Betty the truth about Bruce and the Hulk being one and the same, she struggles to reconcile the man she knows with the monster he becomes. Meanwhile, Dr. Zaxon, Banner’s replacement at gamma base, sees the Hulk’s power as the key to his own global ambitions.
In "The Titan and the Torment!", the Hulk faces off against the relentless Zaxon, who seeks to drain the Hulk’s power for his own dark purposes. When the scheme backfires, the Hulk is free to unleash his rage—first on a fleet of fighter jets, then on a surprise passenger aboard a speeding train: Hercules himself.
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Reprints
↩ Reprints Tales to Astonish #59 (1964), Tales to Astonish #60 (1964), Tales to Astonish #61 (1964), Tales to Astonish #62 (1964), Tales to Astonish #63 (1965), Tales to Astonish #64 (1965), Tales to Astonish #65 (1965), Tales to Astonish #66 (1965), Tales to Astonish #67 (1965), Tales to Astonish #68 (1965), Tales to Astonish #69 (1965), Tales to Astonish #70 (1965), Tales to Astonish #71 (1965), Tales to Astonish #72 (1965), Tales to Astonish #73 (1965), Tales to Astonish #74 (1965), Tales to Astonish #75 (1966), Tales to Astonish #76 (1966), Tales to Astonish #77 (1966), Tales to Astonish #78 (1966), Tales to Astonish #79 (1966)
Reprinted in Incredible Hulk Epic Collection #2 (2017)
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