Lucifer Omnibus #1
☆ Be the first to review + Add to your collection — Join freeThis omnibus collects the first half of Mike Carey's acclaimed Lucifer series, originally spun off from Neil Gaiman's Sandman. Following the Lightbringer's departure from Hell, the collection traces his complex schemes across Heaven, Hell, and Earth as he seeks to forge his own destiny apart from the divine plan. Featuring lush artwork by Peter Gross and others, this volume includes issues #1–35 of the 2000–2006 series, plus the Lucifer: Nirvana one-shot.
In "The Morningstar Option, Chapter One," Lucifer returns to the heart of a celestial conspiracy as Amenadiel's long-hidden plan begins to unravel. With Elaine and Michael caught in the crossfire, Lucifer must confront the true cost of creation when Sandalphon reveals his radical experiment to birth a new race of angels—using human wombs and Michael’s divine lineage as vessels. Cover by Christopher Moeller, this pivotal chapter of Mike Carey’s acclaimed series unfolds with the weight of myth and the sharp edge of moral reckoning, drawn by Peter Gross and colored by Daniel Vozzo and Jamison.
In "The Morningstar Option, Chapter One," Lucifer is drawn back into a world he thought he’d left behind when he’s tasked with stopping a force unraveling creation—one that grants human wishes with catastrophic consequences. Seeking answers, he turns to Briadach, Lord of the Lilim in exile, who directs him to Paul Begai, a young man with Rett Syndrome unable to speak. By the time Lucifer finds him, it’s already too late: Paul’s sister Rachel has just wished him dead.
In "The Morningstar Option, Chapter Two," Lucifer journeys to Hell to confront Duma, a silent fallen angel, uncovering a chilling truth: the Voiceless Gods of the First World have engineered a velleity to channel humanity’s deepest desires. When Mahu abducts Rachel Begai to force Lucifer into surrendering the velleity, the battle that follows leads to a tense return to Lux, Lucifer’s Los Angeles nightclub—where Mazikeen, now tainted by the velleity, stands in his path.
In "The Morningstar Option, Chapter Three," Lucifer enlists Rachel—guided by her Navajo heritage—to journey to Tsoodzil and seek the Blue Flint Girl, who may lead them to the First World. There, facing the Voiceless Gods, Lucifer tests Rachel’s resolve, stirring her anger in a way that reshapes their mission. The story unfolds with quiet tension and mythic weight, as the line between guide and pawn begins to blur.
In "The House of Windowless Rooms, Part One," Lucifer ventures into the realm of Izanami, seeking to reclaim his lost wings after using a divine letter of passage to open a rift into the void. Meanwhile, back in Los Angeles, his club, Lux, becomes a magnet for otherworldly visitors drawn to the lingering energy of the gateway he left open.
In "The House of Windowless Rooms, Part Two," Lucifer navigates a tense standstill as he awaits Izanami’s return and the restoration of his wings, all while under siege from forces both mortal and divine. Cestis and Saul of the Endless plot to seize his doorway into the void, now fiercely guarded by Mazikeen, as Amenadiel rallies the heavenly host to storm the threshold.
In "The House of Windowless Rooms, Part Three," Lucifer finds himself at the heart of a deadly game where gods and demons collide. As Kagutsuchi’s fatal assault backfires and Tsuki-Yomi falls, Lucifer uncovers the hidden source of Izanami’s power—just as Mazikeen and Beatrice race to stop Saul and Cestis of the Endless from exploiting Lucifer’s doorway.
In "The House of Windowless Rooms, Part Four," Lucifer’s desperate gamble with Izanami pushes him to the edge as he demands his wings back, setting off a chain of violent choices. With Mazikeen reclaiming her strength through Jill Presto’s sacrifice and the Basanos’ intervention, the fragile balance of power cracks open—leaving the door to Lucifer’s fate wide open.
In "Children and Monsters, Prelude," Erishad of Uruk—eternally haunted by the daily loss of her unborn child—turns to forbidden magic in a desperate bid to break her curse. With the help of a voudon priest, she traps her gods in a bottle, only to summon her child’s spirit when they refuse to relent. When Lucifer appears with a chilling offer—her child’s life for her own—she faces an impossible choice.
In "Children & Monsters," Lucifer’s doorway into the void becomes a battleground as Heaven prepares to claim it under Amenadiel’s command. Meanwhile, Mazikeen departs from Lucifer’s side to seek the restoration of her face, while Elaine’s grandmothers whisper warnings through the veil of memory. David Easterman, on the brink of ending his life in New York, is drawn into the Dreaming by Lucifer and sent to London with a cryptic message that may change everything.
In "Children & Monsters, Part Two," Lucifer entrusts Musubi with guarding the heavenly gateway while he’s away, setting a tense stage for unfolding secrets. David Easterman arrives at the Belloc home claiming to be Elaine’s long-lost father, stirring unease as his presence deepens the mystery around her origins. As tensions rise, Sandalphon recounts a pivotal moment from the war among angels, while Cal—a child with wings serving Sandalphon—intercepts Easterman after he flees from Elaine’s school, bringing the fragile peace to a breaking point.
In "Children & Monsters, Part Three," the fate of the gateway hangs in the balance as Musubi fights to hold back the host of heaven, only to fall to Amenadiel’s blade. Meanwhile, Mona shields Easterman from Cal’s wrath, but her sacrifice is cut short when Sandalphon strikes. As Elaine tracks Cal to a forgotten warehouse, she and Easterman face the archangel Sandalphon—whose final revelation will shatter everything they thought they knew.
In "Children & Monsters, Part Four," Amenadiel’s chilling plan unfolds as he seeks to birth a new race of angels using stolen divine power, trapping a baby spirit in a bottle and threatening Elaine’s very essence. When his cruelty escalates, Easterman’s desperate stand ends in tragedy, and Lucifer steps in—racing against time to save Elaine and Michael, and unleashing a long-buried force at the gateway.
In "Triptych 1: The Seeds of Time," Mazikeen seeks answers from the enigmatic Seer Briadach, only to be ensnared by Mahu and dragged into a trial for treason. Forced into a trial by combat, she must fight not just for her life, but for her place among the Lilim. When the battle ends, the truth of Lucifer’s latest creation stirs beneath the surface—and Briadach offers her a new role, one that redefines her purpose.
In "Triptych 2: The Two-Edged Sword," Elaine ventures into the Dreaming to locate her missing friend Mona’s spirit, only to be seized by the monstrous Brute and Glob. After escaping, she stumbles upon Effrul, a gateway to Hell, where she’s captured by the enigmatic Lady Lys—only to be pulled back to her body by the mysterious Duma.
In "Triptych 3 of 3: The Ancestral Deed," Lucifer crafts a world for a man and a woman, offering them eternal life on one condition: worship no one but him. When the man is tempted by a serpent to seek knowledge of good and evil, the price of that understanding leads to a reckoning that rewrites their fate. The serpent’s true identity reveals a twist rooted in divine deception.
In "A Dalliance with the Damned, Part 2 of 3," Seviram's schemes come to a head as he manipulates events at a candlelit gathering, testing loyalties and inciting violence with chilling precision. As tensions rise and betrayals unfold, the arrival of Lucifer and Mazikeen in Effrul marks a turning point neither the conspirators nor the innocent can foresee.
In the shadowed halls of Effrul, Lord Arux grapples with betrayal as he uncovers a plot to summon Lucifer on the Eve of Candles. With Lady Lys consumed by the weight of the damned’s suffering and Seviram’s rebellion unraveling, the true mastermind behind the chaos begins to reveal their hand. The fate of the damned—and the balance of power in the infernal court—hangs in the balance.
In "The Thunder Sermon," Lucifer faces a deadly warning from Pharamond while grappling with the consequences of his choices—rejecting the Lilim’s army, losing Mazikeen, and defying Michael’s plea to abandon his new creation. As realms converge around him, two teenagers drawn to the gateway find themselves trapped in a side building, caught in a web of dread they can’t escape.
In "Paradiso, Part 1 of 3," Lucifer’s realm swells with souls who believe they’ve found freedom—free to act, free to choose, so long as they renounce worship. Gaudium warns Elaine of unseen dangers, but her faith wavers as the Basanos enlist Jill Presto to resurrect Cestis, whose return is no mere reunion but a calculated threat.
In "Paradiso, Part 2 of 3," Elaine, left for dead by Cestis, takes a desperate journey through spirit form toward Lucifer’s realm, seeking his aid. Meanwhile, as the Basanos await their moment to breach his creation, the Lilim vote to declare war on Lucifer after his refusal to accept their offer to serve as his army.
In "The Writing on the Wall," a young centaur named Esa-Kira receives a vision of Lucifer’s coming battle with the Basanos, then journeys through one of his gateways to Los Angeles to leave a painted warning. Sixty years later, she returns to find her people enslaved and her message ignored—now she must decide whether to confront the past or let it fade.
In "Purgatorio, Part 1 of 3," the Lilim infiltrate Lucifer’s realm to confront the Basanos, who now rule in his absence and have a chilling plan involving Jill Presto as a vessel. Meanwhile, Elaine’s spirit stumbles upon Lucifer’s charred remains, guarded by Meleos—the ancient architect of the Basanos—whose presence hints at a deeper, darker design.
In "Purgatorio, Part 2 of 3," Susano-O-No–Mikoto arrives in Lucifer’s realm with a strange offer: his brother’s hunting dogs to track down Lucifer’s missing body. As tensions rise, Meleos manipulates Elaine into surrendering her life essence to revive Lucifer—pushing the fragile balance of power toward an uncertain breaking point.
In "Purgatorio, Part 3 of 3," Lucifer’s fate hangs in the balance as the remnants of his power—two enchanted feathers—fall into the hands of Susano-O-No–Mikoto. With Elaine’s death confirmed and the Basanos closing in, Lucifer’s allies must stand against overwhelming odds, while a desperate bluff threatens to unravel everything.
In "Breaking & Entering," fallen cherubs Gaudium and Spera embark on a desperate mission to revive Elaine Belloc, stealing the mummified body of the long-dead Goddess Eriti from the Sleeper’s domain. When they present her to Michael, they learn the truth: Eriti’s power may not be enough to bring Elaine back.
In "Inferno, Part 1 of 3," Lucifer’s arrival in Effrul ignites a deadly game of betrayal as he’s ambushed by assassins loyal to Lord Arux—secretly working with Amenadiel and Remiel. With Mazikeen hot on the trail of Susano-O-No–Mikoto, who carries two feathers holding Lucifer’s power, the chase leads them to a clockwork castle ruled by Scoria the Artificer, who claims to be Mazikeen’s long-lost husband.
In "Inferno, Part 2 of 4," Lucifer faces a new wave of deadly threats as Lord Arux sends two assassins—Braid, a creature of shadow, and Virtus, a paranoid cherub—into his domain. When Lucifer dispatches Braid, the assassin’s body is claimed by the cherub, merging their fates in unsettling ways. Meanwhile, Mazikeen is overwhelmed by Scoria, who reveals a chilling secret: he has pierced the mind of God itself.
In "Inferno, Part 3 of 4," Lucifer faces a dire reckoning as he prepares for a fateful duel, aided by Duma in the struggle to purge the cherub from his body. Meanwhile, Scoria, driven by ambition and a twisted vision of legacy, makes a shocking decision that blurs the line between power and possession.
In "Inferno, Part 4 of 4," Lucifer faces off against Amenadiel and Lord Arux in a climactic duel that tests his cunning and resolve. As the battle reaches its peak, Mazikeen strikes down Scoria and the formidable Susano-O-No–Mikoto, shattering the enchanted feathers that had bound Lucifer’s power—reclaiming his full glory in the aftermath.
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Reprints
↩ Reprints Sandman Presents: Lucifer #1 (1999), Sandman Presents: Lucifer #2 (1999), Sandman Presents: Lucifer #3 (1999), Lucifer #1 (2000), Lucifer #2 (2000), Lucifer #3 (2000), Lucifer #4 (2000), Lucifer #5 (2000), Lucifer #6 (2000), Lucifer #7 (2000), Lucifer #8 (2001), Lucifer #9 (2001), Lucifer #10 (2001), Lucifer #11 (2001), Lucifer #12 (2001), Lucifer #13 (2001), Lucifer #[1] (2001), Lucifer #14 (2001), Lucifer #15 (2001), Lucifer #16 (2001), Lucifer #17 (2001), Lucifer #18 (2001), Lucifer #19 (2001), Lucifer #20 (2002), Lucifer #21 (2002), Lucifer #22 (2002), Lucifer #23 (2002), Lucifer #24 (2002), Lucifer #25 (2002), Lucifer #26 (2002), Lucifer #27 (2002), Lucifer #28 (2002), Lucifer #29 (2002), Lucifer: Nirvana #[nn] (2002), Lucifer #30 (2002), Lucifer #31 (2002), Lucifer #32 (2003), Lucifer #33 (2003), Lucifer #34 (2003), Lucifer #35 (2003), Lucifer #1 (2013)
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