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G.I. Joe: A Real American Hero Compendium #1 cover
Cover: Andy Kubert & Mike Zeck & Bob Wiacek

G.I. Joe: A Real American Hero Compendium #1

Oct 2024 · Image · 64.99 USD
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About this Collection

This massive compendium collects the earliest issues of Larry Hama's original G.I. Joe: A Real American Hero series, reprinting the first 50 issues of the Marvel run that launched in 1982. It covers the formation of the G.I. Joe team under General Hawk, their ongoing covert war against the terrorist organization Cobra, and the introduction of iconic characters like Snake-Eyes, Scarlett, Destro, and Storm Shadow. Presented in black and white, this volume is the most cost-effective way to experience the foundational stories that defined the modern G.I. Joe mythos.

"Operation: Lady Doomsday" kicks off in G.I. Joe: A Real American Hero Compendium #1 (2024), a landmark collection spotlighting a pivotal mission from the original series' run. Written by Larry Hama and illustrated by Frank Springer, with inks by Andy Mushynsky and Pat Redding, this story sees Zartan infiltrate McGuire Air Force Base under the mistaken belief it’s the Joes’ true headquarters—setting off a chain reaction that forces the team into a tense defense when the Dreadnoks launch a surprise assault. The cover, a dynamic collaboration by Andy Kubert and Mike Zeck with inks by Kubert and Bob Wiacek, captures the high-stakes clash perfectly.

Contains 51 stories
Operation: Lady Doomsday
28 pp · Adventure, War
Gregor (introduction)
...Hot Potato!
10 pp · War
Colonel SharifGuardians of Paradise (villains)

In the scorching desert, Scarlett and Snake-Eyes are stranded with dwindling supplies, forced to rely on each other as Rock N Roll races to deliver a crucial package to Stalker and Clutch. With ammo running low and the odds stacked against them, their survival hinges on a timely rescue—and a tense reunion with the rest of the team as they make a desperate escape.

Panic At the North Pole!
22 pp · War

When a G.I. Joe team is dispatched to a silent Arctic research base at the North Pole, they find more than just frozen silence—there’s a local man named Kwinn, working for the Russians, who’s in possession of a mysterious device with strange effects on the mind. As tensions rise in the remote outpost, the team must uncover the truth behind the lost communications and the unsettling power of the device before it’s too late.

The Trojan Gambit
22 pp · War
Cobra Soldiers

In "The Trojan Gambit," the Joes attempt to neutralize a captured Cobra robot by bringing it deep into The Pit, but when it reassembles itself with eerie precision, the team must scramble to stop it from breaking free and exposing their secret base—before the mechanical threat reaches the surface.

Operation: Wingfield!
22 pp · War
Strike First soldiers (first appearance, villain)
"Tanks" For the Memories
22 pp · War
Cobra Soldiers (villains)
To Fail is to Conquer...To Succeed is to Die!
22 pp · War
Cobra Soldiers (villains)

When a downed experimental plane in Afghanistan becomes a prize worth dying for, the G.I. Joes are sent in to recover its secrets—only to find themselves caught between the relentless Oktober Guard and a surprise Cobra ambush. With loyalties tested and the stakes higher than ever, one mission could mean victory… or a one-way trip.

Walls of Death!
22 pp · War
Cobra soldiers (villain)
Code Name: Sea-Strike!
22 pp · War
Cobra Soldiers (villain)
The Diplomat
22 pp · War
Cobra Soldiers (villain)

In "The Diplomat," Scarlett and Clutch are tasked with ensuring a U.S. ambassador reaches a vital peace meeting on schedule, but their mission takes a dangerous turn when Cobra intercepts their route with a lethal ambush already in motion. With time running out and the stakes higher than ever, the duo must navigate both enemy traps and the weight of diplomacy itself.

A Nice Little Town Like Ours...
22 pp · War
Cobra Soldiers

In "A Nice Little Town Like Ours...", Snake-Eyes, Scarlet, and Zap are captured by Cobra and brought to Springfield, a seemingly ordinary town under the organization’s control. As Dr. Venom tries to extract the location of Joe headquarters using a brainwave scanner, a young boy quietly aids the Joes in their escape—setting off a tense, high-stakes game of evasion and trust.

The Pipeline Ploy!
24 pp · War
Cobra Soldiers
Three Strikes for Snake-Eyes
22 pp · War
Cobra Soldiers

In "Three Strikes for Snake-Eyes," the Joes launch a high-stakes mission to recover stolen missile guidance chips, only to be ambushed and captured by Cobra. With Kwinn standing in their way and the bunker destroyed by a Baroness airstrike, Snake-Eyes, Dr. Venom, and the captured Joes are left with a vow of vengeance—though the cost of that promise remains unknown.

Last Plane From Rio Lindo
22 pp · War

In "Last Plane From Rio Lindo," Stalker, Breaker, and Gung-Ho scramble to evacuate Rio Lindo after a brutal attack leaves Snake-Eyes, Kwinn, and Dr. Venom trapped in a sunken bunker. With the country under enemy control and their comrades presumed lost, the surviving Joes rally for extraction—only to uncover a mysterious briefcase left behind, a clever ruse that leads them back to base with false intelligence. The story closes with a haunting Morse Code signal echoing from the depths, hinting that the real mission has only just begun.

Destro Attacks
22 pp · War
Cobra Soldiers

In "Destro Attacks," the G.I. Joe team launches a full-scale assault on Springfield, only to be met with fierce resistance from Destro and his forces. As the Baroness and the Commander struggle to activate Venom's toxin without the crucial catalyst, Snake-eyes and Venom barely escape their watery prison—only to fall into new hands.

Red-Eye to Miami!
22 pp · War
Cobra troopers

In "Red-Eye to Miami!", Snake-Eyes, Kwinn, and Venom escape Cobra forces in Sierra Gordo by stealing a plane, only to face betrayal mid-flight when Venom attempts to kill Snake-Eyes by pushing him out. The crash lands them in Miami Beach, where they're arrested—only for Cobra Commander to intervene, freeing Venom while leaving Snake-Eyes and Kwinn behind bars.

Night Attack!
22 pp · War
Cobra Soldiers

In "Night Attack!" from G.I. Joe: A Real American Hero Compendium #1, the Joes brace for a relentless Cobra assault on Washington, D.C., as Venom attempts to sabotage the Federal Reserve by poisoning its currency—only to be thwarted by an unexpected move from the Commander. Amid the chaos, the Baroness crashes her H.I.S.S. tank during a desperate escape, leaving Destro shattered as Bludd prepares to eliminate him under the Commander’s orders, while Hawk falls wounded in the crossfire.

Loose Ends
22 pp · War
Cobra Soldiers

In "Loose Ends," the Joes pursue Cobra after they shoot Hawk, while Destro grapples with the aftermath of the Baroness's injuries—still alive but suffering. With Kwinn and Snake-Eyes on the run from jail, and Major Bludd captured and brought to the same hospital, tensions rise as Snake-Eyes, Kwinn, Scar-Face, and Destro converge on a final confrontation in Coney Island.

Destro Returns!
22 pp · War
Cobra Soldiers

In "Destro Returns!", the hunt for Scar-Face leads both the Joes and their archenemy to Coney Island, where Snake-Eyes and Kwinn intercept him first—only for Destro to snatch Scar-Face away. With the trail now leading to Libya, Dr. Venom prepares a deadly toxin as an armored column rolls toward a trap set by Cobra, all while the Joes play their part in a high-stakes game of deception.

Joe Triumphs!
22 pp · War
Cobra Soldiers

In "Joe Triumphs!", the G.I. Joe team faces a high-stakes deception when Cobra targets the hidden Pit, prompting a daring ruse to mislead the enemy. With a fake headquarters and a quarantine scheme tied to Scar-Face’s cure, the Joes must hold the line against a relentless assault—only to emerge victorious at a heavy cost.

Home Is Where the War Is!
22 pp · War
Cobra Soldiers

Clutch returns home for some well-earned R&R only to find his old racing buddy caught in a nightmare—Cobra holding his family hostage to force cooperation. With the help of his old friend, Clutch stages a daring rescue, then calls in the Joes to take down the enemy agents before returning to duty.

Silent Interlude
22 pp · War
Cobra SoldiersRed Ninjas (introduction)

In "Silent Interlude," Scarlett’s routine parachute drop takes a deadly turn when Storm Shadow captures her and delivers her to Destro’s Castle as a gift for Cobra Commander. Snake-Eyes, alerted to her disappearance, must infiltrate the fortress with precision and silence, navigating a web of danger where every step could be his last. As the mission unfolds, a shared tattoo on both men hints at a hidden bond between Snake-Eyes and Storm Shadow—one that deepens the tension and raises questions long buried in their past.

Like Chimney Sweepers Come to Dust...
21 pp · War
Cobra SoldiersAir ViperDr. Hundtkinder (first appearance)

In "Like Chimney Sweepers Come to Dust...", the G.I. Joes grapple with loss and rebuilding as they work to restore the Pit, only to be thrust into a new conflict when Cobra’s experimental Rattler attacks during Flagg’s funeral. With Duke now leading from the front and Roadblock standing firm, the team faces the cost of war in both battle and mourning—while secrets buried in Potter’s Field and the scars of burns left by fire hint at deeper wounds yet to be uncovered.

Cobra Commander Captured at Last!
22 pp · War

In the snow-capped peaks of Switzerland, a transformed Baroness moves through a new identity while Major Bludd tries to exploit Cobra Commander’s past mistakes—his role in her disfigurement and Destro’s failed strike. As the Joes close in on Bludd, a high-stakes chase erupts, leading to an unexpected capture: Cobra Commander himself, taken not by force, but by the fallout of his own inner circle’s betrayal.

The Commander Escapes!
22 pp · War

In "The Commander Escapes!", the G.I. Joes hold the high ground on a desolate mountain, guarding their captured leader—only for Cobra to strike with precision, led by Storm Shadow. As the Commander vanishes into the wilderness, Storm Shadow is taken, leaving the Cobra ranks to regroup with new allies Firefly and Wild Weasel, who reach out to Zartan in the Florida swamps.

Zartan!
22 pp · War

In the swamps of the Florida Everglades, the Joes close in on Cobra Commander, who’s holed up with his loyalists and a mysterious new ally—Zartan. Meanwhile, Storm Shadow breaks free from Alcatraz, setting off a chain of events that could shift the balance of the war.

Snake-Eyes: The Origin
22 pp · War

In the swamps of the Everglades, the fates of Snake-Eyes and Storm Shadow first converge in a tale of loyalty, betrayal, and the making of enemies. As Junkyard’s deception turns the tide, the Joes are drawn into a deadly trap—where the hunters become the hunted.

Snake-Eyes: The Origin Part II
22 pp · War

In the final chapter of Snake-Eyes’ origin, the mystery of his disfigured face and lost voice deepens as Storm Shadow confronts his former sword brother, accusing him of murdering their uncle, the Hard Master—and revealing the cruel twist that an arrow from his own quiver was used to frame him. As the two clash in a storm-lashed battleground, the tension between loyalty and betrayal reaches a breaking point, while the Joes press their fight against Cobra in the Everglades, where Zartan’s alliance with the Dreadnoks brings a new kind of chaos.

Swampfire!
22 pp · War
R.L.Chief (both county sheriffs)

In "Swampfire!", the G.I. Joe team pushes deep into the Everglades to take down Zartan’s hidden base, but the threat is far from contained—while the Baroness maneuvers through Springfield to manipulate an imprisoned Bludd, Destro and Firefly unleash the deadly Rattler jets in a brutal assault. With the Joes fighting back from the W.H.A.L.E. and Dragonfly, the Commander narrowly escapes once more, leaving Firefly to deal with the aftermath at the hideout as Zartan and the Dreadnoks vanish northward, hunting the elusive Pit.

Beached Whale
22 pp · War
Crimson Guard (introduction)Cobra SoldiersR.L.Chief (both sheriffs)

When the W.H.A.L.E. hovercraft is stolen during a repair stop, the Joes are left chasing shadows—only to find Destro and Firefly vanishing into the open sea on a stolen fishing boat. Meanwhile, in Springfield, the Commander unveils his new enforcers: the Crimson Guard, agents who blend seamlessly into civilian life, waiting in the wings.

Darkness
22 pp · War
Cobra Soldiers

In "Darkness," Zartan’s deception sets off a chain reaction when he infiltrates McGuire Air Force Base, leading the Joes to believe it’s their true HQ—only for the real threat to emerge elsewhere. As the base comes under attack from the Dreadnoks, the Joes must defend their position while Billy finds himself face-to-face with the Baroness and Bludd, who offer him a dangerous choice.

All Fall Down!
22 pp · War

In "All Fall Down!", Snake-Eyes finds quiet in his High Sierras cabin, shielded by the distant vigilance of Airborne and Spirit, but the shadows move—Destro, Firefly, and Fred(C.G.) One(I) are unleashed by the Commander’s command. While the Baroness and Bludd conspire with Billy to strike at the top, loyalty and betrayal hang in the balance.

The Mountain!
22 pp · War

In "The Mountain!", Snake-Eyes and the G.I. Joe team face a desperate defense atop a remote peak as Destro, Firefly, and Fred I launch a brutal assault. Meanwhile, the Baroness and Bludd tighten their conspiracy in Springfield, manipulating Billy into becoming a weapon against Cobra Commander, while new Joes step into the Pit to fill the ranks—Fred II taking up the mantle after his predecessor’s fate in the Sierras.

Celebration!
22 pp · War
Cobra [Cobra SoldiersH.I.S.S. driversCobra Officers]

In "Celebration!", Rip-Cord and Blowtorch take Spirit to the mall, where he unexpectedly reunites with Fred II—mistaking him for the original Fred I—during a quiet family outing. Meanwhile, Destro confronts the Baroness with a shocking revelation, and a long-buried secret about Billy’s identity threatens to unravel Cobra’s inner circle, as the ranks of the original Joes shift with new leadership roles across the team.

Shake Down!
22 pp · War

In "Shake Down!", Ace pilots the Skystriker with Lady Jaye at his side, locking horns in a high-stakes aerial dogfight against Wild Weasel, with Baroness manning the guns in the Rattler’s upgraded fighter. The clash is fierce and evenly matched, leaving both planes damaged but still airborne—each side choosing to retreat toward their own bases, a silent nod to the skill and courage displayed in the skies.

Dreadnoks on the Loose !
22 pp · War

When three G.I. Joes trade their duty for a California surf trip, their downtime takes a sharp turn after a chaotic encounter with the Dreadnoks and Zartan’s flashy holographic motorcycle. As the Joes track down the rogue trio, Zartan’s elaborate ruse—disguising a chopper as a bus and using a mysterious old lady as bait—unfolds with cunning twists that test both sides’ wits.

All the Ships at Sea!
22 pp · War
Cobra [Cobra SoldiersCobra OfficersCobra agents (disguised)Air-Vipers]

In "All the Ships at Sea!" from G.I. Joe: A Real American Hero Compendium #1, the Joes scramble to defend a Gulf of Mexico atoll from Cobra’s secret operation, caught between a brutal sea battle and a high-stakes aerial assault. While Fred II and three Cobra agents close in on Scarlett during a tense ferry ride on Staten Island—unaware that Snake-Eyes is right beside her in plain clothes—the Joes face mounting losses, including the sinking of their cargo ship, the Jane. But when the tide turns, it’s Cutter’s quick thinking that calls in the Flagg, turning a near disaster into a lifeline.

Twin Brothers
22 pp · War
Cobra [Fred series]
Judgments
22 pp · War
Tucaro IndiansCobra [Cobra SoldiersCrimson Guard [Dr. Appel (unnamed, first appearance in uniform)]]

In "Judgments," a G.I. Joe team infiltrates a seemingly ordinary suburban home hiding a Cobra operation—only for the mission to take a personal turn when Candy arrives and recognizes the house as her father’s. Meanwhile, another team pushes into Sierra Gordo to rescue Dr. Burkhart, while Storm Shadow makes a shocking move, turning on Cobra to save Billy after his father’s interrogation.

Walk through the Jungle
22 pp · War
Tucaro Indians

In "Walk through the Jungle," the G.I. Joes push deeper into the Sierra Gordo jungle on a high-stakes mission to rescue Dr. Burkhart, where Billy begins his training under Storm Shadow’s strict guidance. As tensions rise, Duke confronts Candy with unsettling questions about the Cobra gear found in her father’s home, adding a personal edge to the mission’s growing danger.

Hydrofoil
22 pp · War
Cobra [Cobra SoldiersCobra Morays (Hydrofoil pilots)Professor Appel (first full appearance, named)]

In "Hydrofoil," Jo and Buzzer find themselves racing against time after escaping a military prison, unaware their flight is tied to a dangerous deception orchestrated by Prof. Appel—Candy’s father and a Crimson Guardsman. When Cobra lures the Joes into attacking a deep-sea base, a chain reaction of explosions triggers a hidden seismic threat, setting the stage for chaos beneath the surface.

Strategic Diplomacy
22 pp · War
Cobra [Crimson Guard [Dr. Appellawyers around the world (* see synopsis for more info)]Air-VipersH.I.S.S. driversCobra troopersCobra Officers]

In "Strategic Diplomacy," Jo and the G.I. Joe team face a high-stakes mission to prevent Cobra from claiming a newly emerged island just beyond U.S. territorial waters—only to find their efforts undone by a twist of legal maneuvering disguised as diplomacy. With the Crimson Guard operating under the guise of lawyers and orders from a compromised Commander, the Joes watch helplessly as the island becomes a sovereign territory under Cobra’s control.

Ties That Bind
22 pp · War

In "Ties That Bind," a sudden heart attack sends General Austin into crisis, unraveling tensions across the G.I. Joe ranks. With Candy fleeing Buzzer’s grasp and Fred II confronting Snake-Eyes and Stalker at the Vietnam Memorial—revealing a past bond from Nam—the story weaves together old wounds and urgent missions. As the Soft Master arrives in Springfield seeking answers about the Hard Master’s death, Billy abandons his training with Storm Shadow to face his father, setting a new course of reckoning.

Crossroads
22 pp · War
unnamed driver (death)

In "Crossroads," Wade makes a pivotal choice to leave Cobra after a heartfelt conversation with Snake-Eyes and Stalker, taking his new family with him into uncertain territory. Meanwhile, the Soft Master, fleeing Springfield, makes a desperate sacrifice to protect a crashed car—only to trigger a deadly retaliation that changes everything.

Improvisation on a Theme
23 pp · War
Cobra [Cobra troopersB.A.T.S. (first appearance)]

In "Improvisation on a Theme," a group of new Joes and Lady Jaye find themselves captured during training maneuvers, only to be thrust into a high-stakes experiment by Cobra and their new ally, Dr. Mindbender. Forced to face off against the B.A.T.S. in a crumbling junkyard, they must rely on quick thinking and teamwork to survive. Lady Jaye’s final words make it clear: the real test was never about the mission, but about who they’ve become.

In Search of Candy
22 pp · War
Cobra [Crimson Guard [Professor Appel]Cobra Soldiers]

In "In Search of Candy," Ripcord defies orders and plunges onto Cobra Island in a desperate bid to find answers about the missing Candy, while Prof. Appel presses the Commander for the same intel. When he's wounded in a clash with Zartan, the impostor takes Ripcord’s place—fooling the Joes sent to rescue him—just as Storm Shadow and Snake-Eyes set out for Cobra Island to avenge the death of The Hard Master, and Hawk assumes command after Austin’s heart attack.

Who's Who on Cobra Island
22 pp · War
Cobra [Cobra TroopersCobra OfficersCrimson Guard [Professor Appel (death)Guardsmen]]

In "Who's Who on Cobra Island," Ripcord—posing as Zartan—finds himself captured at the new Cobra base on Cobra Island, where his cover begins to unravel when Professor Appel spots Candy’s photo on him. As the Joes launch a rescue mission, they free Ripcord, only to face suspicion from Spirit when the wounds don’t match the expected story. Just as tensions rise, Snake-Eyes and Storm Shadow arrive, ready to confront the man they believe is responsible for the Hard Master’s death—unaware of the truth that’s about to be revealed by an unexpected new arrival.

Sea Duel
22 pp · War
Cobra [EelsTeleviperCobra SoldiersCobra Officers]

In "Sea Duel," the G.I. Joes launch a daring naval assault to rescue a stranded recon team on Cobra Island, where a brutal ambush leaves Storm Shadow dead and Snake-Eyes fighting to escape. Meanwhile, Zartan—disguised as Ripcord and drugged during the retreat—awakens at the Pit with a momentary glitch in his holographic form that catches Doc’s attention, while the real Ripcord, unaware, lands at Springfield airport under the care of the unsuspecting Dreadnoks.

Slaughter
22 pp · War
The Jugglers (first appearance)Cobra [Eels]

In "Slaughter," Storm Shadow’s fate hangs in the balance as Dr. Mindbender preserves his remains for a sinister purpose, while Cobra issues a chilling ultimatum to the U.S. over the strategic value of Cobra Island. When Zartan attempts a desperate escape after a blood test reveals his true identity, he’s intercepted by the newly arrived Sgt. Slaughter—just as the Jugglers inform Hawk that Cobra Island is now strictly off-limits to the Joes.

Serpentor
22 pp · War
Cobra [TeleviperCobra SoldiersCobra Officers]

In "Serpentor," Dr. Mindbender fuses the genetic legacy of history’s greatest warriors—plus Storm Shadow—into a new, terrifying Cobra leader. When Ripcord, disguised as Zartan, risks everything to relay the location of Cobra’s hidden base beneath Springfield, his cover is blown, forcing General Hawk to launch a desperate assault on the underground fortress.

The Battle of Springfield
22 pp · War
Cobra [Cobra SoldiersCobra OfficersEels]

In "The Battle of Springfield," the G.I. Joe team pushes through a brutal urban assault to reclaim the city and rescue Ripcord, but as the Cobras retreat to Cobra Island, Serpentor launches a desperate counterattack to cover their escape. Storm Shadow returns from the brink—alive through a forgotten ninja ruse—and reunites with Zarana and the Dreadnoks, carrying fragmented memories tied to Serpentor’s creation. With Springfield in ruins and all evidence erased, Hawk must confront the fallout of a victory that leaves more questions than answers.

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Cast · 40 characters

Full credits

writer Larry Hama
letterer Rick Parker
cover pencils, inks Andy Kubert
cover pencils Mike Zeck
cover inks Bob Wiacek

Reprints

↩ Reprints G.I. Joe, a Real American Hero #1 (1982), G.I. Joe, a Real American Hero #2 (1982), G.I. Joe, a Real American Hero #3 (1982), G.I. Joe, a Real American Hero #4 (1982), G.I. Joe, a Real American Hero #5 (1982), G.I. Joe, a Real American Hero #6 (1982), G.I. Joe, a Real American Hero #7 (1983), G.I. Joe, a Real American Hero #8 (1983), G.I. Joe, a Real American Hero #9 (1983), G.I. Joe, a Real American Hero #10 (1983), G.I. Joe, a Real American Hero #11 (1983), G.I. Joe, a Real American Hero #12 (1983), G.I. Joe, a Real American Hero #13 (1983), G.I. Joe, a Real American Hero #14 (1983), G.I. Joe, a Real American Hero #15 (1983), G.I. Joe, a Real American Hero #16 (1983), G.I. Joe, a Real American Hero #17 (1983), G.I. Joe, a Real American Hero #18 (1983), G.I. Joe, a Real American Hero #19 (1984), G.I. Joe, a Real American Hero #20 (1984), G.I. Joe, a Real American Hero #21 (1984), G.I. Joe, a Real American Hero #22 (1984), G.I. Joe, a Real American Hero #23 (1984), G.I. Joe, a Real American Hero #24 (1984), G.I. Joe, a Real American Hero #25 (1984), G.I. Joe, a Real American Hero #26 (1984), G.I. Joe, a Real American Hero #27 (1984), G.I. Joe, a Real American Hero #28 (1984), G.I. Joe, a Real American Hero #29 (1984), G.I. Joe, a Real American Hero #30 (1984), G.I. Joe, a Real American Hero #31 (1985), G.I. Joe, a Real American Hero #32 (1985), G.I. Joe, a Real American Hero #33 (1985), G.I. Joe, a Real American Hero #34 (1985), G.I. Joe, a Real American Hero #35 (1985), G.I. Joe, a Real American Hero #36 (1985), G.I. Joe, a Real American Hero #37 (1985), G.I. Joe, a Real American Hero #38 (1985), G.I. Joe, a Real American Hero #39 (1985), G.I. Joe, a Real American Hero #40 (1985), G.I. Joe, a Real American Hero #41 (1985), G.I. Joe, a Real American Hero #42 (1985), G.I. Joe, a Real American Hero #43 (1986), G.I. Joe, a Real American Hero #44 (1986), G.I. Joe, a Real American Hero #45 (1986), G.I. Joe, a Real American Hero #46 (1986), G.I. Joe, a Real American Hero #47 (1986), G.I. Joe, a Real American Hero #48 (1986), G.I. Joe, a Real American Hero #49 (1986), G.I. Joe, a Real American Hero #50 (1986)

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